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# Objective - Fix #10165 - On iOS simulator on apple silicon Macs, shader validation is going through the host, but device limits are reported for the device. They sometimes differ, and cause the validation to crash on something that should work ``` -[MTLDebugRenderCommandEncoder validateCommonDrawErrors:]:5775: failed assertion `Draw Errors Validation Fragment Function(fragment_): the offset into the buffer _naga_oil_mod_MJSXM6K7OBRHEOR2NVSXG2C7OZUWK527MJUW4ZDJNZTXG_memberfog that is bound at buffer index 6 must be a multiple of 256 but was set to 448. ``` ## Solution - Add a custom flag when building for the simulator and override the buffer alignment |
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