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# Objective Fixes https://github.com/bevyengine/bevy/issues/14277. May also fix https://github.com/bevyengine/bevy/issues/14255, needs verification. ## Solution Explicitly order `CameraUpdateSystem` before `UiSystem::Prepare`, so that when the window resizes, `camera_system` will update the `Camera`'s viewport size before `ui_layout_system` also reacts to the window resize and tries to read the new `Camera` viewport size to set UI node sizes accordingly. ## Testing I tested that explicitly ordering `CameraUpdateSystem` _after_ triggers the buggy behavior, and explicitly ordering it _before_ does not trigger the buggy behavior or crash the app (which also demonstrates that the system sets are ambiguous). --- ## Migration Guide `CameraUpdateSystem` is now explicitly ordered before `UiSystem::Prepare` instead of being ambiguous with it. |
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3d | ||
ecs | ||
window | ||
how_to_test_systems.rs |