bevy/pipelined
Robert Swain f3d4be316d bevy_pbr2: Fix shadow logic (#3186)
# Objective

- Shadow maps should only be sampled if the mesh is a shadow receiver AND shadow mapping is enabled for the light

## Solution

- Fix the logic in the shader
2021-11-26 13:16:11 +00:00
..
bevy_core_pipeline Add support for opaque, alpha mask, and alpha blend modes (#3072) 2021-11-16 03:03:27 +00:00
bevy_gltf2 Faster gltf loader (re-merge of #3165) (#3189) 2021-11-25 16:35:50 +00:00
bevy_pbr2 bevy_pbr2: Fix shadow logic (#3186) 2021-11-26 13:16:11 +00:00
bevy_render2 fix: as_rgba_linear used wrong variant (#3192) 2021-11-26 12:57:05 +00:00
bevy_sprite2 Merge New Renderer 2021-11-22 23:57:42 -08:00