mirror of
https://github.com/bevyengine/bevy
synced 2024-11-26 22:50:19 +00:00
07ed1d053e
This implements the most minimal variant of #1843 - a derive for marker trait. This is a prerequisite to more complicated features like statically defined storage type or opt-out component reflection. In order to make component struct's purpose explicit and avoid misuse, it must be annotated with `#[derive(Component)]` (manual impl is discouraged for compatibility). Right now this is just a marker trait, but in the future it might be expanded. Making this change early allows us to make further changes later without breaking backward compatibility for derive macro users. This already prevents a lot of issues, like using bundles in `insert` calls. Primitive types are no longer valid components as well. This can be easily worked around by adding newtype wrappers and deriving `Component` for them. One funny example of prevented bad code (from our own tests) is when an newtype struct or enum variant is used. Previously, it was possible to write `insert(Newtype)` instead of `insert(Newtype(value))`. That code compiled, because function pointers (in this case newtype struct constructor) implement `Send + Sync + 'static`, so we allowed them to be used as components. This is no longer the case and such invalid code will trigger a compile error. Co-authored-by: = <=> Co-authored-by: TheRawMeatball <therawmeatball@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
217 lines
7.1 KiB
Rust
217 lines
7.1 KiB
Rust
use bevy::{
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diagnostic::{Diagnostics, FrameTimeDiagnosticsPlugin},
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prelude::*,
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};
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use rand::Rng;
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const BIRDS_PER_SECOND: u32 = 1000;
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const BASE_COLOR: Color = Color::rgb(5.0, 5.0, 5.0);
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const GRAVITY: f32 = -9.8 * 100.0;
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const MAX_VELOCITY: f32 = 750.;
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const BIRD_SCALE: f32 = 0.15;
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const HALF_BIRD_SIZE: f32 = 256. * BIRD_SCALE * 0.5;
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struct BevyCounter {
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pub count: u128,
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}
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#[derive(Component)]
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struct Bird {
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velocity: Vec3,
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}
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struct BirdMaterial(Handle<ColorMaterial>);
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impl FromWorld for BirdMaterial {
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fn from_world(world: &mut World) -> Self {
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let world = world.cell();
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let mut color_materials = world.get_resource_mut::<Assets<ColorMaterial>>().unwrap();
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let asset_server = world.get_resource_mut::<AssetServer>().unwrap();
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BirdMaterial(color_materials.add(asset_server.load("branding/icon.png").into()))
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}
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}
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fn main() {
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App::new()
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.insert_resource(WindowDescriptor {
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title: "BevyMark".to_string(),
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width: 800.,
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height: 600.,
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vsync: true,
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resizable: false,
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..Default::default()
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})
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.add_plugins(DefaultPlugins)
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.add_plugin(FrameTimeDiagnosticsPlugin::default())
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.insert_resource(BevyCounter { count: 0 })
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.init_resource::<BirdMaterial>()
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.add_startup_system(setup)
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.add_system(mouse_handler)
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.add_system(movement_system)
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.add_system(collision_system)
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.add_system(counter_system)
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.run();
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn_bundle(OrthographicCameraBundle::new_2d());
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commands.spawn_bundle(UiCameraBundle::default());
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commands.spawn_bundle(TextBundle {
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text: Text {
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sections: vec![
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TextSection {
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value: "Bird Count: ".to_string(),
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style: TextStyle {
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font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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font_size: 40.0,
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color: Color::rgb(0.0, 1.0, 0.0),
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},
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},
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TextSection {
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value: "".to_string(),
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style: TextStyle {
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font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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font_size: 40.0,
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color: Color::rgb(0.0, 1.0, 1.0),
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},
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},
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TextSection {
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value: "\nAverage FPS: ".to_string(),
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style: TextStyle {
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font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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font_size: 40.0,
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color: Color::rgb(0.0, 1.0, 0.0),
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},
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},
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TextSection {
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value: "".to_string(),
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style: TextStyle {
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font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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font_size: 40.0,
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color: Color::rgb(0.0, 1.0, 1.0),
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},
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},
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],
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..Default::default()
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},
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style: Style {
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position_type: PositionType::Absolute,
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position: Rect {
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top: Val::Px(5.0),
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left: Val::Px(5.0),
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..Default::default()
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},
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..Default::default()
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},
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..Default::default()
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});
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}
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#[allow(clippy::too_many_arguments)]
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fn mouse_handler(
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mut commands: Commands,
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asset_server: Res<AssetServer>,
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time: Res<Time>,
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mouse_button_input: Res<Input<MouseButton>>,
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window: Res<WindowDescriptor>,
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mut bird_material: ResMut<BirdMaterial>,
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mut counter: ResMut<BevyCounter>,
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mut materials: ResMut<Assets<ColorMaterial>>,
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) {
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if mouse_button_input.just_pressed(MouseButton::Left) {
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let mut rnd = rand::thread_rng();
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let color = gen_color(&mut rnd);
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let texture_handle = asset_server.load("branding/icon.png");
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bird_material.0 = materials.add(ColorMaterial {
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color: BASE_COLOR * color,
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texture: Some(texture_handle),
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});
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}
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if mouse_button_input.pressed(MouseButton::Left) {
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let spawn_count = (BIRDS_PER_SECOND as f32 * time.delta_seconds()) as u128;
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let bird_x = (window.width / -2.) + HALF_BIRD_SIZE;
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let bird_y = (window.height / 2.) - HALF_BIRD_SIZE;
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for count in 0..spawn_count {
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let bird_z = (counter.count + count) as f32 * 0.00001;
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commands
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.spawn_bundle(SpriteBundle {
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material: bird_material.0.clone(),
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transform: Transform {
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translation: Vec3::new(bird_x, bird_y, bird_z),
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scale: Vec3::splat(BIRD_SCALE),
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..Default::default()
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},
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..Default::default()
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})
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.insert(Bird {
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velocity: Vec3::new(
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rand::random::<f32>() * MAX_VELOCITY - (MAX_VELOCITY * 0.5),
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0.,
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0.,
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),
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});
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}
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counter.count += spawn_count;
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}
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}
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fn movement_system(time: Res<Time>, mut bird_query: Query<(&mut Bird, &mut Transform)>) {
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for (mut bird, mut transform) in bird_query.iter_mut() {
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transform.translation.x += bird.velocity.x * time.delta_seconds();
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transform.translation.y += bird.velocity.y * time.delta_seconds();
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bird.velocity.y += GRAVITY * time.delta_seconds();
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}
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}
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fn collision_system(window: Res<WindowDescriptor>, mut bird_query: Query<(&mut Bird, &Transform)>) {
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let half_width = window.width as f32 * 0.5;
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let half_height = window.height as f32 * 0.5;
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for (mut bird, transform) in bird_query.iter_mut() {
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let x_vel = bird.velocity.x;
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let y_vel = bird.velocity.y;
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let x_pos = transform.translation.x;
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let y_pos = transform.translation.y;
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if (x_vel > 0. && x_pos + HALF_BIRD_SIZE > half_width)
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|| (x_vel <= 0. && x_pos - HALF_BIRD_SIZE < -(half_width))
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{
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bird.velocity.x = -x_vel;
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}
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if y_vel < 0. && y_pos - HALF_BIRD_SIZE < -half_height {
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bird.velocity.y = -y_vel;
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}
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}
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}
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fn counter_system(
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diagnostics: Res<Diagnostics>,
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counter: Res<BevyCounter>,
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mut query: Query<&mut Text>,
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) {
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if let Some(fps) = diagnostics.get(FrameTimeDiagnosticsPlugin::FPS) {
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if let Some(average) = fps.average() {
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for mut text in query.iter_mut() {
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text.sections[1].value = format!("{}", counter.count);
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text.sections[3].value = format!("{:.2}", average);
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}
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}
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};
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}
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/// Generate a color modulation
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///
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/// Because there is no `Mul<Color> for Color` instead `[f32; 3]` is
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/// used.
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fn gen_color(rng: &mut impl Rng) -> [f32; 3] {
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let r = rng.gen_range(0.2..1.0);
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let g = rng.gen_range(0.2..1.0);
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let b = rng.gen_range(0.2..1.0);
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let v = Vec3::new(r, g, b);
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v.normalize().into()
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}
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