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https://github.com/bevyengine/bevy
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# Objective - example `pbr_pipelined` doesn't look like example `pbr` `pbr`: ![pbr](https://user-images.githubusercontent.com/8672791/143328022-83797197-233c-4824-8daa-4d7bd092938d.png) `pbr_pipelined`: ![pbr_pipelined](https://user-images.githubusercontent.com/8672791/143328034-8a8bdb39-0d75-472b-8880-7bb7cd48f448.png) ## Solution - set the light intensity to a higher value `pbr_pipelined` with this pr: ![pbr_pipelined_fixed](https://user-images.githubusercontent.com/8672791/143328040-4149e96c-dada-4940-9f6f-f8925e48b22e.png)
86 lines
2.8 KiB
Rust
86 lines
2.8 KiB
Rust
use bevy::{
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ecs::prelude::*,
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math::Vec3,
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pbr2::{PbrBundle, PointLight, PointLightBundle, StandardMaterial},
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prelude::{App, Assets, Transform},
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render2::{
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camera::{OrthographicCameraBundle, OrthographicProjection},
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color::Color,
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mesh::{shape, Mesh},
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},
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PipelinedDefaultPlugins,
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};
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/// This example shows how to configure Physically Based Rendering (PBR) parameters.
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fn main() {
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App::new()
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.add_plugins(PipelinedDefaultPlugins)
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.add_startup_system(setup.system())
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.run();
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}
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/// set up a simple 3D scene
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fn setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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// add entities to the world
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for y in -2..=2 {
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for x in -5..=5 {
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let x01 = (x + 5) as f32 / 10.0;
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let y01 = (y + 2) as f32 / 4.0;
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// sphere
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commands.spawn_bundle(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Icosphere {
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radius: 0.45,
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subdivisions: 32,
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})),
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material: materials.add(StandardMaterial {
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base_color: Color::hex("ffd891").unwrap(),
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// vary key PBR parameters on a grid of spheres to show the effect
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metallic: y01,
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perceptual_roughness: x01,
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..Default::default()
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}),
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transform: Transform::from_xyz(x as f32, y as f32 + 0.5, 0.0),
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..Default::default()
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});
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}
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}
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// unlit sphere
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commands.spawn_bundle(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Icosphere {
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radius: 0.45,
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subdivisions: 32,
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})),
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material: materials.add(StandardMaterial {
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base_color: Color::hex("ffd891").unwrap(),
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// vary key PBR parameters on a grid of spheres to show the effect
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unlit: true,
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..Default::default()
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}),
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transform: Transform::from_xyz(-5.0, -2.5, 0.0),
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..Default::default()
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});
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// light
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commands.spawn_bundle(PointLightBundle {
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transform: Transform::from_translation(Vec3::new(50.0, 50.0, 50.0)),
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point_light: PointLight {
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intensity: 600000.,
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range: 100.,
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..Default::default()
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},
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..Default::default()
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});
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// camera
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commands.spawn_bundle(OrthographicCameraBundle {
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transform: Transform::from_translation(Vec3::new(0.0, 0.0, 8.0))
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.looking_at(Vec3::default(), Vec3::Y),
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orthographic_projection: OrthographicProjection {
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scale: 0.01,
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..Default::default()
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},
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..OrthographicCameraBundle::new_3d()
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});
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}
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