bevy/crates/bevy_ui/src
François Mockers 7b842e373e
UI: rounded border should use camera instead of windows (#12601)
# Objective

- #12500 use the primary window resolution to do all its calculation.
This means bad support for multiple windows or multiple ui camera

## Solution

- Use camera driven UI (https://github.com/bevyengine/bevy/pull/10559)
2024-03-20 23:50:08 +00:00
..
layout Fix #12255 Updating TargetCamera on multi camera scenes not allowing layout to be calculated (#12268) 2024-03-04 19:19:25 +00:00
render UI: rounded border should use camera instead of windows (#12601) 2024-03-20 23:50:08 +00:00
widget feat: derive some common traits on some UI types (#12532) 2024-03-18 03:41:50 +00:00
accessibility.rs resolve all internal ambiguities (#10411) 2024-01-09 19:08:15 +00:00
focus.rs don't attempt to set cursor relative position for zero sized nodes (#12395) 2024-03-10 02:18:40 +00:00
geometry.rs Add with_left, with_right, with_top, with_bottom to UiRect (#12487) 2024-03-15 17:43:39 +00:00
lib.rs Add border radius to UI nodes (adopted) (#12500) 2024-03-19 22:44:00 +00:00
measurement.rs Change the default for the measure_func field of ContentSize to None. (#9346) 2023-08-07 23:06:40 +00:00
node_bundles.rs Add border radius to UI nodes (adopted) (#12500) 2024-03-19 22:44:00 +00:00
stack.rs Reduce steady-state allocations in ui_stack_system (#12413) 2024-03-12 13:57:57 +00:00
texture_slice.rs Add border radius to UI nodes (adopted) (#12500) 2024-03-19 22:44:00 +00:00
ui_material.rs Fix incorrect link in UiMaterial documentation (#12361) 2024-03-07 22:09:57 +00:00
ui_node.rs Add border radius to UI nodes (adopted) (#12500) 2024-03-19 22:44:00 +00:00
update.rs Avoid panicking with non-UI nodes (#12213) 2024-02-29 21:36:45 +00:00