bevy/assets
Nibor62 7b686b5031 Fix custom_shader_pipelined example shader (#2992)
## Objective

Looking though the new pipelined example I stumbled on an issue with the example shader :

```
Oct 20 12:38:44.891  INFO bevy_render2::renderer: AdapterInfo { name: "Intel(R) UHD Graphics 620 (KBL GT2)", vendor: 32902, device: 22807, device_type: IntegratedGpu, backend: Vulkan }
Oct 20 12:38:44.894  INFO naga:🔙:spv::writer: Skip function Some("fetch_point_shadow")    
Oct 20 12:38:44.894  INFO naga:🔙:spv::writer: Skip function Some("fetch_directional_shadow")    
Oct 20 12:38:44.898 ERROR wgpu::backend::direct: Handling wgpu errors as fatal by default    
thread 'main' panicked at 'wgpu error: Validation Error

Caused by:
    In Device::create_shader_module
    Global variable [1] 'view' is invalid
    Type isn't compatible with the storage class
```

## Solution

added `<uniform>` here and there.
Note : my current mastery of shaders is about 2 days old, so this still kinda look likes wizardry
2021-10-25 19:02:36 +00:00
..
android-res/mipmap-mdpi android example polish (#845) 2020-11-11 16:31:16 -08:00
branding Fixes #2079 with a New SVG File (#2290) 2021-06-02 02:11:04 +00:00
data Asset system rework and GLTF scene loading (#693) 2020-10-18 13:48:15 -07:00
fonts initial text rendering 2020-05-13 13:22:12 -07:00
models Cleanup of Markdown Files and add CI Checking (#1463) 2021-02-22 04:50:05 +00:00
scenes Fix warning in scene example (#1441) 2021-02-22 03:59:36 +00:00
shaders Fix custom_shader_pipelined example shader (#2992) 2021-10-25 19:02:36 +00:00
sounds audio: initial (very minimal) audio plugin 2020-07-16 13:46:51 -07:00
textures Extend the Texture asset type to support 3D data (#903) 2020-11-22 12:04:47 -08:00