..
bevy_a11y
Release 0.12 ( #10362 )
2023-11-04 17:24:23 +00:00
bevy_animation
Fix animations resetting after repeat count ( #10540 )
2023-11-14 01:59:36 +00:00
bevy_app
Release 0.12 ( #10362 )
2023-11-04 17:24:23 +00:00
bevy_asset
Fix untyped labeled asset loading ( #10514 )
2023-11-14 02:41:10 +00:00
bevy_audio
Release 0.12 ( #10362 )
2023-11-04 17:24:23 +00:00
bevy_core
Release 0.12 ( #10362 )
2023-11-04 17:24:23 +00:00
bevy_core_pipeline
Release 0.12 ( #10362 )
2023-11-04 17:24:23 +00:00
bevy_derive
Release 0.12 ( #10362 )
2023-11-04 17:24:23 +00:00
bevy_diagnostic
Release 0.12 ( #10362 )
2023-11-04 17:24:23 +00:00
bevy_dylib
Release 0.12 ( #10362 )
2023-11-04 17:24:23 +00:00
bevy_dynamic_plugin
Release 0.12 ( #10362 )
2023-11-04 17:24:23 +00:00
bevy_ecs
Optimize Entity::eq
( #10519 )
2023-11-14 02:06:21 +00:00
bevy_ecs_compile_fail_tests
Updates for rust 1.73 ( #10035 )
2023-10-06 00:31:10 +00:00
bevy_encase_derive
Release 0.12 ( #10362 )
2023-11-04 17:24:23 +00:00
bevy_gilrs
Release 0.12 ( #10362 )
2023-11-04 17:24:23 +00:00
bevy_gizmos
Fix float precision issue in the gizmo shader ( #10408 )
2023-11-14 22:36:02 +00:00
bevy_gltf
Release 0.12 ( #10362 )
2023-11-04 17:24:23 +00:00
bevy_hierarchy
Release 0.12 ( #10362 )
2023-11-04 17:24:23 +00:00
bevy_input
Release 0.12 ( #10362 )
2023-11-04 17:24:23 +00:00
bevy_internal
Release 0.12 ( #10362 )
2023-11-04 17:24:23 +00:00
bevy_log
Release 0.12 ( #10362 )
2023-11-04 17:24:23 +00:00
bevy_macro_utils
Release 0.12 ( #10362 )
2023-11-04 17:24:23 +00:00
bevy_macros_compile_fail_tests
bevy_derive: Fix #[deref]
breaking other attributes ( #9551 )
2023-08-28 17:36:18 +00:00
bevy_math
Release 0.12 ( #10362 )
2023-11-04 17:24:23 +00:00
bevy_mikktspace
Release 0.12 ( #10362 )
2023-11-04 17:24:23 +00:00
bevy_pbr
More inactive camera checks ( #10555 )
2023-11-14 13:44:42 +00:00
bevy_ptr
Release 0.12 ( #10362 )
2023-11-04 17:24:23 +00:00
bevy_reflect
Release 0.12 ( #10362 )
2023-11-04 17:24:23 +00:00
bevy_reflect_compile_fail_tests
Improve TypeUuid's derive macro error messages ( #9315 )
2023-10-02 12:42:01 +00:00
bevy_render
Ignore inactive cameras ( #10543 )
2023-11-14 02:13:21 +00:00
bevy_scene
Use EntityHashMap
for EntityMapper
( #10415 )
2023-11-07 08:23:04 +00:00
bevy_sprite
Add PartialEq to Anchor ( #10424 )
2023-11-07 08:36:10 +00:00
bevy_tasks
Release 0.12 ( #10362 )
2023-11-04 17:24:23 +00:00
bevy_text
Improved Text Rendering ( #10537 )
2023-11-14 13:44:25 +00:00
bevy_time
Rename Timer::{percent,percent_left}
to Timer::{fraction,fraction_remaining}
( #10442 )
2023-11-13 14:59:42 +00:00
bevy_transform
Release 0.12 ( #10362 )
2023-11-04 17:24:23 +00:00
bevy_ui
Improved Text Rendering ( #10537 )
2023-11-14 13:44:25 +00:00
bevy_utils
Release 0.12 ( #10362 )
2023-11-04 17:24:23 +00:00
bevy_window
Release 0.12 ( #10362 )
2023-11-04 17:24:23 +00:00
bevy_winit
Release 0.12 ( #10362 )
2023-11-04 17:24:23 +00:00