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# Objective - 2d materials have subtle differences with 3d materials that aren't obvious to beginners ## Solution - Add an example that shows how to make a 2d material |
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android-res/mipmap-mdpi | ||
branding | ||
data | ||
docs | ||
environment_maps | ||
fonts | ||
models | ||
pixel | ||
scenes | ||
shaders | ||
sounds | ||
textures |