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https://github.com/bevyengine/bevy
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d7fc20c484
# Objective Fixes #13535. ## Solution I implemented `Reflect` for close to all math types now, except for some types that it would cause issues (like some boxed types). ## Testing - Everything seems to still build, will await CI though. --- ## Changelog - Made close to all math types implement `Reflect`.
63 lines
2 KiB
Rust
63 lines
2 KiB
Rust
use glam::{Affine3A, Mat3, Vec3, Vec3Swizzles, Vec4};
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#[cfg(feature = "bevy_reflect")]
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use bevy_reflect::Reflect;
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/// Reduced-size version of `glam::Affine3A` for use when storage has
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/// significant performance impact. Convert to `glam::Affine3A` to do
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/// non-trivial calculations.
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#[cfg_attr(feature = "bevy_reflect", derive(Reflect))]
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pub struct Affine3 {
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/// Scaling, rotation, shears, and other non-translation affine transforms
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pub matrix3: Mat3,
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/// Translation
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pub translation: Vec3,
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}
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impl Affine3 {
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/// Calculates the transpose of the affine 4x3 matrix to a 3x4 and formats it for packing into GPU buffers
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#[inline]
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pub fn to_transpose(&self) -> [Vec4; 3] {
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let transpose_3x3 = self.matrix3.transpose();
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[
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transpose_3x3.x_axis.extend(self.translation.x),
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transpose_3x3.y_axis.extend(self.translation.y),
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transpose_3x3.z_axis.extend(self.translation.z),
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]
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}
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/// Calculates the inverse transpose of the 3x3 matrix and formats it for packing into GPU buffers
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#[inline]
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pub fn inverse_transpose_3x3(&self) -> ([Vec4; 2], f32) {
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let inverse_transpose_3x3 = Affine3A::from(self).inverse().matrix3.transpose();
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(
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[
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(inverse_transpose_3x3.x_axis, inverse_transpose_3x3.y_axis.x).into(),
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(
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inverse_transpose_3x3.y_axis.yz(),
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inverse_transpose_3x3.z_axis.xy(),
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)
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.into(),
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],
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inverse_transpose_3x3.z_axis.z,
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)
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}
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}
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impl From<&Affine3A> for Affine3 {
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fn from(affine: &Affine3A) -> Self {
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Self {
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matrix3: affine.matrix3.into(),
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translation: affine.translation.into(),
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}
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}
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}
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impl From<&Affine3> for Affine3A {
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fn from(affine3: &Affine3) -> Self {
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Self {
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matrix3: affine3.matrix3.into(),
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translation: affine3.translation.into(),
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}
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}
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}
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