mirror of
https://github.com/bevyengine/bevy
synced 2024-12-23 19:43:07 +00:00
8ac745ab10
# Objective Fixes #15032 ## Solution Reimplement support for the `flip_x` and `flip_y` fields. This doesn't flip the border geometry, I'm not really sure whether that is desirable or not. Also fixes a bug that was causing the side and center slices to tile incorrectly. ### Testing ``` cargo run --example ui_texture_slice_flip_and_tile ``` ## Showcase <img width="787" alt="nearest" src="https://github.com/user-attachments/assets/bc044bae-1748-42ba-92b5-0500c87264f6"> With tiling need to use nearest filtering to avoid bleeding between the slices. --------- Co-authored-by: Jan Hohenheim <jan@hohenheim.ch> Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> |
||
---|---|---|
.. | ||
border_sheet.png | ||
License.txt | ||
numbered_slices.png | ||
panel-border-010-repeated.png | ||
panel-border-010.png | ||
panel-border-015.png |