bevy/src/lib.rs
2020-04-24 17:46:54 -07:00

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2.3 KiB
Rust

//! [![](https://bevyengine.org/assets/bevy_logo_docs.svg)](https://bevyengine.org)
//!
//! Bevy is an open-source modular game engine built in Rust, with a focus on developer productivity and performance.
//!
//! Check out the [Bevy website](https://bevyengine.org) for more information, read the
//! [Bevy Book](https://bevyengine.org/learn/book/introduction) for a step-by-step guide, and [engage with our
//! community](https://bevyengine.org/community/) if you have any questions or ideas!
//!
//! ## Example
//!Here is a simple "Hello World" Bevy app:
//! ```
//!use bevy::prelude::*;
//!
//!fn main() {
//! App::build()
//! .add_default_plugins()
//! .add_system(|_: &mut World, _: &mut Resources| {
//! println!("hello world");
//! })
//! .run();
//!}
//! ```
//! Don't let the simplicity of the example above fool you. Bevy is a [fully featured game engine](https://bevyengine.org/learn/book/introduction/features/)
//! and it gets more powerful every day!
//!
//! ### This Crate
//! The "bevy" crate is just a container crate that makes it easier to consume Bevy components.
//! The defaults provide a "full" engine experience, but you can easily enable / disable features
//! in your project's Cargo.toml to meet your specific needs. See Bevy's Cargo.toml for a full list of features available.
//!
//! If you prefer it, you can also consume the individual bevy crates directly.
#![feature(min_specialization)]
pub mod prelude;
mod add_default_plugins;
pub use add_default_plugins::*;
pub use bevy_app as app;
pub use glam as math;
pub use legion;
#[cfg(feature = "asset")]
pub use bevy_asset as asset;
#[cfg(feature = "core")]
pub use bevy_core as core;
#[cfg(feature = "derive")]
pub use bevy_derive as derive;
#[cfg(feature = "diagnostic")]
pub use bevy_diagnostic as diagnostic;
#[cfg(feature = "gltf")]
pub use bevy_gltf as gltf;
#[cfg(feature = "input")]
pub use bevy_input as input;
#[cfg(feature = "pbr")]
pub use bevy_pbr as pbr;
#[cfg(feature = "render")]
pub use bevy_render as render;
#[cfg(feature = "serialization")]
pub use bevy_serialization as serialization;
#[cfg(feature = "transform")]
pub use bevy_transform as transform;
#[cfg(feature = "ui")]
pub use bevy_ui as ui;
#[cfg(feature = "window")]
pub use bevy_window as window;