mirror of
https://github.com/bevyengine/bevy
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937fc039b1
# Objective - Trying to make it easier to have a more user friendly debugging name for when you want to print out an entity. ## Solution - Add a new `WorldQuery` struct `DebugName` to format the `Name` if the entity has one, otherwise formats the `Entity` id. This means we can do this and get more descriptive errors without much more effort: ```rust fn my_system(moving: Query<(DebugName, &mut Position, &Velocity)>) { for (name, mut position, velocity) in &mut moving { position += velocity; if position.is_nan() { error!("{:?} has an invalid position state", name); } } } ``` --- ## Changelog - Added `DebugName` world query for more human friendly debug names of entities.
189 lines
4.7 KiB
Rust
189 lines
4.7 KiB
Rust
use bevy_ecs::{
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component::Component, entity::Entity, query::WorldQuery, reflect::ReflectComponent,
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};
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use bevy_reflect::Reflect;
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use bevy_reflect::{std_traits::ReflectDefault, FromReflect};
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use bevy_utils::AHasher;
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use std::{
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borrow::Cow,
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hash::{Hash, Hasher},
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ops::Deref,
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};
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/// Component used to identify an entity. Stores a hash for faster comparisons.
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///
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/// The hash is eagerly re-computed upon each update to the name.
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///
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/// [`Name`] should not be treated as a globally unique identifier for entities,
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/// as multiple entities can have the same name. [`bevy_ecs::entity::Entity`] should be
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/// used instead as the default unique identifier.
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#[derive(Reflect, FromReflect, Component, Debug, Clone)]
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#[reflect(Component, Default)]
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pub struct Name {
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hash: u64, // TODO: Shouldn't be serialized
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name: Cow<'static, str>,
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}
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impl Default for Name {
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fn default() -> Self {
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Name::new("")
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}
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}
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impl Name {
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/// Creates a new [`Name`] from any string-like type.
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///
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/// The internal hash will be computed immediately.
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pub fn new(name: impl Into<Cow<'static, str>>) -> Self {
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let name = name.into();
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let mut name = Name { name, hash: 0 };
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name.update_hash();
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name
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}
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/// Sets the entity's name.
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///
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/// The internal hash will be re-computed.
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#[inline(always)]
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pub fn set(&mut self, name: impl Into<Cow<'static, str>>) {
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*self = Name::new(name);
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}
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/// Updates the name of the entity in place.
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///
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/// This will allocate a new string if the name was previously
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/// created from a borrow.
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#[inline(always)]
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pub fn mutate<F: FnOnce(&mut String)>(&mut self, f: F) {
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f(self.name.to_mut());
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self.update_hash();
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}
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/// Gets the name of the entity as a `&str`.
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#[inline(always)]
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pub fn as_str(&self) -> &str {
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&self.name
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}
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fn update_hash(&mut self) {
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let mut hasher = AHasher::default();
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self.name.hash(&mut hasher);
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self.hash = hasher.finish();
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}
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}
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impl std::fmt::Display for Name {
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#[inline(always)]
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fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
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std::fmt::Display::fmt(&self.name, f)
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}
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}
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/// Convenient query for giving a human friendly name to an entity.
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///
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/// ```rust
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/// # use bevy_core::prelude::*;
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/// # use bevy_ecs::prelude::*;
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/// # #[derive(Component)] pub struct Score(f32);
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/// fn increment_score(mut scores: Query<(DebugName, &mut Score)>) {
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/// for (name, mut score) in &mut scores {
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/// score.0 += 1.0;
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/// if score.0.is_nan() {
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/// bevy_utils::tracing::error!("Score for {:?} is invalid", name);
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/// }
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/// }
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/// }
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/// # bevy_ecs::system::assert_is_system(increment_score);
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/// ```
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#[derive(WorldQuery)]
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pub struct DebugName {
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/// A [`Name`] that the entity might have that is displayed if available.
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pub name: Option<&'static Name>,
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/// The unique identifier of the entity as a fallback.
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pub entity: Entity,
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}
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impl<'a> std::fmt::Debug for DebugNameItem<'a> {
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#[inline(always)]
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fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
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match self.name {
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Some(name) => write!(f, "{:?} ({:?})", &name, &self.entity),
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None => std::fmt::Debug::fmt(&self.entity, f),
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}
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}
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}
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/* Conversions from strings */
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impl From<&str> for Name {
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#[inline(always)]
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fn from(name: &str) -> Self {
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Name::new(name.to_owned())
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}
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}
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impl From<String> for Name {
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#[inline(always)]
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fn from(name: String) -> Self {
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Name::new(name)
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}
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}
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/* Conversions to strings */
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impl AsRef<str> for Name {
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#[inline(always)]
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fn as_ref(&self) -> &str {
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&self.name
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}
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}
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impl From<&Name> for String {
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#[inline(always)]
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fn from(val: &Name) -> String {
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val.as_str().to_owned()
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}
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}
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impl From<Name> for String {
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#[inline(always)]
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fn from(val: Name) -> String {
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val.name.into_owned()
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}
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}
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impl Hash for Name {
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fn hash<H: Hasher>(&self, state: &mut H) {
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self.name.hash(state);
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}
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}
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impl PartialEq for Name {
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fn eq(&self, other: &Self) -> bool {
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if self.hash != other.hash {
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// Makes the common case of two strings not been equal very fast
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return false;
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}
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self.name.eq(&other.name)
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}
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}
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impl Eq for Name {}
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impl PartialOrd for Name {
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fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
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self.name.partial_cmp(&other.name)
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}
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}
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impl Ord for Name {
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fn cmp(&self, other: &Self) -> std::cmp::Ordering {
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self.name.cmp(&other.name)
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}
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}
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impl Deref for Name {
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type Target = str;
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fn deref(&self) -> &Self::Target {
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self.name.as_ref()
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}
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}
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