bevy/examples/animation
Emerson Coskey b04947d44f
Migrate bevy_transform to required components (#14964)
The first step in the migration to required components! This PR removes
`GlobalTransform` from all user-facing code, since it's now added
automatically wherever `Transform` is used.

## Testing

- None of the examples I tested were broken, and I assume breaking
transforms in any way would be visible *everywhere*

---

## Changelog

- Make `Transform` require `GlobalTransform`
~~- Remove `GlobalTransform` from all engine bundles~~
- Remove in-engine insertions of GlobalTransform and TransformBundle
- Deprecate `TransformBundle`
- update docs to reflect changes

## Migration Guide

Replace all insertions of `GlobalTransform` and/or `TransformBundle`
with `Transform` alone.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Tim <JustTheCoolDude@gmail.com>
2024-09-27 17:06:48 +00:00
..
animated_fox.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
animated_transform.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
animated_ui.rs Allow animation clips to animate arbitrary properties. (#15282) 2024-09-23 17:14:12 +00:00
animation_graph.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
animation_masks.rs Fix some examples having different instruction text positions (#15017) 2024-09-02 22:48:48 +00:00
color_animation.rs Fix floating point math (#15239) 2024-09-16 23:28:12 +00:00
cubic_curve.rs Fix floating point math (#15239) 2024-09-16 23:28:12 +00:00
custom_skinned_mesh.rs Migrate bevy_transform to required components (#14964) 2024-09-27 17:06:48 +00:00
gltf_skinned_mesh.rs Fix floating point math (#15239) 2024-09-16 23:28:12 +00:00
morph_targets.rs glTF labels: add enum to avoid misspelling and keep up-to-date list documented (#13586) 2024-05-31 23:25:57 +00:00