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# Objective - Fixes: https://github.com/bevyengine/bevy/issues/14451 ## Solution - Adding volumetric fog sampling code for both point lights and spotlights. ## Testing - I have modified the example of volumetric_fog.rs by adding a volumetric point light and a volumetric spotlight. https://github.com/user-attachments/assets/3eeb77a0-f22d-40a6-a48a-2dd75d55a877 |
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