bevy/examples/stress_tests/many_glyphs.rs
Kanabenki e3cf5f8fb2
Use the Continuous update mode in stress tests when unfocused (#11652)
# Objective

- When running any of the stress tests, the refresh rate is currently
capped to 60hz because of the `ReactiveLowPower` default used when the
window is not in focus. Since stress tests should run as fast as
possible (and as such vsync is disabled for all of them), it makes sense
to always run them in `Continuous` mode. This is especially useful to
avoid capturing non-representative frame times when recording a Tracy
frame.

## Solution

- Always use the `Continuous` update mode in stress tests.
2024-02-01 19:22:47 +00:00

96 lines
2.8 KiB
Rust

//! Simple text rendering benchmark.
//!
//! Creates a `Text` with a single `TextSection` containing `100_000` glyphs,
//! and renders it with the UI in a white color and with Text2d in a red color.
//!
//! To recompute all text each frame run
//! `cargo run --example many_glyphs --release recompute-text`
use bevy::{
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
prelude::*,
text::{BreakLineOn, Text2dBounds},
window::{PresentMode, WindowPlugin, WindowResolution},
winit::{UpdateMode, WinitSettings},
};
fn main() {
let mut app = App::new();
app.add_plugins((
DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
present_mode: PresentMode::AutoNoVsync,
resolution: WindowResolution::new(1920.0, 1080.0).with_scale_factor_override(1.0),
..default()
}),
..default()
}),
FrameTimeDiagnosticsPlugin,
LogDiagnosticsPlugin::default(),
))
.insert_resource(WinitSettings {
focused_mode: UpdateMode::Continuous,
unfocused_mode: UpdateMode::Continuous,
})
.add_systems(Startup, setup);
if std::env::args().any(|arg| arg == "recompute-text") {
app.add_systems(Update, force_text_recomputation);
}
app.run();
}
fn setup(mut commands: Commands) {
warn!(include_str!("warning_string.txt"));
commands.spawn(Camera2dBundle::default());
let mut text = Text {
sections: vec![TextSection {
value: "0123456789".repeat(10_000),
style: TextStyle {
font_size: 4.,
..default()
},
}],
justify: JustifyText::Left,
linebreak_behavior: BreakLineOn::AnyCharacter,
};
commands
.spawn(NodeBundle {
style: Style {
width: Val::Percent(100.),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
..default()
},
..default()
})
.with_children(|commands| {
commands.spawn(TextBundle {
text: text.clone(),
style: Style {
width: Val::Px(1000.),
..Default::default()
},
..Default::default()
});
});
text.sections[0].style.color = Color::RED;
commands.spawn(Text2dBundle {
text,
text_anchor: bevy::sprite::Anchor::Center,
text_2d_bounds: Text2dBounds {
size: Vec2::new(1000., f32::INFINITY),
},
..Default::default()
});
}
fn force_text_recomputation(mut text_query: Query<&mut Text>) {
for mut text in &mut text_query {
text.set_changed();
}
}