bevy/crates/bevy_pbr/src
Torstein Grindvik 719b30a719
More inactive camera checks (#10555)
# Objective

- Reduce work from inactive cameras

Tracing was done on the `3d_shapes` example on PR
https://github.com/bevyengine/bevy/pull/10543 .
Doing tracing on a "real" application showed more instances of
unnecessary work.

## Solution

- Skip work on inactive cameras

Signed-off-by: Torstein Grindvik <torstein.grindvik@muybridge.com>
Co-authored-by: Torstein Grindvik <torstein.grindvik@muybridge.com>
2023-11-14 13:44:42 +00:00
..
deferred WebGL2: fix import path for unpack_unorm3x4_plus_unorm_20_ (#10251) 2023-10-25 00:18:45 +00:00
environment_map Fix sampling of diffuse env map texture with non-uniform control flow (#10276) 2023-10-27 01:35:19 +00:00
prepass Fix bevy_pbr shader function name (#10423) 2023-11-07 20:04:25 +00:00
render More inactive camera checks (#10555) 2023-11-14 13:44:42 +00:00
ssao StandardMaterial Light Transmission (#8015) 2023-10-31 20:59:02 +00:00
alpha.rs bevy_reflect: FromReflect Ergonomics Implementation (#6056) 2023-06-29 01:31:34 +00:00
bundle.rs Fix a typo in DirectionalLightBundle (#9861) 2023-09-20 04:44:56 +00:00
extended_material.rs StandardMaterial Light Transmission (#8015) 2023-10-31 20:59:02 +00:00
fog.rs chore: use ExtractComponent derive macro for EnvironmentMapLight and FogSettings (#10191) 2023-10-19 20:18:33 +00:00
lib.rs Make DirectionalLight Cascades computation generic over CameraProjection (#9226) 2023-11-03 06:07:59 +00:00
light.rs More inactive camera checks (#10555) 2023-11-14 13:44:42 +00:00
material.rs StandardMaterial Light Transmission (#8015) 2023-10-31 20:59:02 +00:00
parallax.rs bevy_reflect: FromReflect Ergonomics Implementation (#6056) 2023-06-29 01:31:34 +00:00
pbr_material.rs StandardMaterial Light Transmission (#8015) 2023-10-31 20:59:02 +00:00
wireframe.rs Register WireframeColor (#10486) 2023-11-12 17:07:15 +00:00