mirror of
https://github.com/bevyengine/bevy
synced 2024-12-23 19:43:07 +00:00
345 lines
8.8 KiB
Rust
345 lines
8.8 KiB
Rust
use super::SystemId;
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use crate::resource::{Resource, Resources};
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use hecs::{Bundle, Component, DynamicBundle, Entity, World};
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use std::sync::{Arc, Mutex};
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pub enum Command {
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WriteWorld(Box<dyn WorldWriter>),
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WriteResources(Box<dyn ResourcesWriter>),
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}
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pub trait WorldWriter: Send + Sync {
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fn write(self: Box<Self>, world: &mut World);
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}
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pub struct Spawn<T>
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where
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T: DynamicBundle + Send + Sync + 'static,
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{
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components: T,
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}
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impl<T> WorldWriter for Spawn<T>
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where
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T: DynamicBundle + Send + Sync + 'static,
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{
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fn write(self: Box<Self>, world: &mut World) {
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world.spawn(self.components);
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}
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}
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pub struct SpawnAsEntity<T>
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where
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T: DynamicBundle + Send + Sync + 'static,
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{
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entity: Entity,
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components: T,
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}
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impl<T> WorldWriter for SpawnAsEntity<T>
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where
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T: DynamicBundle + Send + Sync + 'static,
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{
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fn write(self: Box<Self>, world: &mut World) {
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world.spawn_as_entity(self.entity, self.components);
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}
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}
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pub struct SpawnBatch<I>
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where
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I: IntoIterator,
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I::Item: Bundle,
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{
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components_iter: I,
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}
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impl<I> WorldWriter for SpawnBatch<I>
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where
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I: IntoIterator + Send + Sync,
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I::Item: Bundle,
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{
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fn write(self: Box<Self>, world: &mut World) {
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world.spawn_batch(self.components_iter);
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}
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}
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pub struct Despawn {
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entity: Entity,
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}
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impl WorldWriter for Despawn {
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fn write(self: Box<Self>, world: &mut World) {
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world.despawn(self.entity).unwrap();
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}
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}
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pub struct Insert<T>
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where
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T: DynamicBundle + Send + Sync + 'static,
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{
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entity: Entity,
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components: T,
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}
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impl<T> WorldWriter for Insert<T>
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where
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T: DynamicBundle + Send + Sync + 'static,
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{
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fn write(self: Box<Self>, world: &mut World) {
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world.insert(self.entity, self.components).unwrap();
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}
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}
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pub struct InsertOne<T>
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where
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T: Component,
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{
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entity: Entity,
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component: T,
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}
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impl<T> WorldWriter for InsertOne<T>
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where
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T: Component,
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{
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fn write(self: Box<Self>, world: &mut World) {
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world.insert(self.entity, (self.component,)).unwrap();
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}
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}
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pub trait ResourcesWriter: Send + Sync {
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fn write(self: Box<Self>, resources: &mut Resources);
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}
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pub struct InsertResource<T: Resource> {
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resource: T,
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}
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impl<T: Resource> ResourcesWriter for InsertResource<T> {
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fn write(self: Box<Self>, resources: &mut Resources) {
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resources.insert(self.resource);
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}
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}
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pub struct InsertLocalResource<T: Resource> {
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resource: T,
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system_id: SystemId,
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}
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impl<T: Resource> ResourcesWriter for InsertLocalResource<T> {
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fn write(self: Box<Self>, resources: &mut Resources) {
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resources.insert_local(self.system_id, self.resource);
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}
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}
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#[derive(Default)]
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pub struct CommandsInternal {
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pub commands: Vec<Command>,
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pub current_entity: Option<Entity>,
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}
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impl CommandsInternal {
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pub fn spawn(&mut self, components: impl DynamicBundle + Send + Sync + 'static) -> &mut Self {
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self.spawn_as_entity(Entity::new(), components)
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}
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pub fn spawn_as_entity(
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&mut self,
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entity: Entity,
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components: impl DynamicBundle + Send + Sync + 'static,
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) -> &mut Self {
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self.current_entity = Some(entity);
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self.commands
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.push(Command::WriteWorld(Box::new(SpawnAsEntity {
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entity,
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components,
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})));
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self
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}
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pub fn with_bundle(
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&mut self,
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components: impl DynamicBundle + Send + Sync + 'static,
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) -> &mut Self {
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let current_entity = self.current_entity.expect("Cannot add components because the 'current entity' is not set. You should spawn an entity first.");
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self.commands.push(Command::WriteWorld(Box::new(Insert {
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entity: current_entity,
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components,
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})));
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self
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}
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pub fn with(&mut self, component: impl Component) -> &mut Self {
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let current_entity = self.current_entity.expect("Cannot add component because the 'current entity' is not set. You should spawn an entity first.");
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self.commands.push(Command::WriteWorld(Box::new(InsertOne {
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entity: current_entity,
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component,
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})));
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self
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}
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pub fn write_world<W: WorldWriter + 'static>(&mut self, world_writer: W) -> &mut Self {
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self.commands
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.push(Command::WriteWorld(Box::new(world_writer)));
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self
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}
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pub fn write_resources<W: ResourcesWriter + 'static>(
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&mut self,
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resources_writer: W,
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) -> &mut Self {
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self.commands
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.push(Command::WriteResources(Box::new(resources_writer)));
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self
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}
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}
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#[derive(Default, Clone)]
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pub struct Commands {
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pub commands: Arc<Mutex<CommandsInternal>>,
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}
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impl Commands {
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pub fn spawn(&mut self, components: impl DynamicBundle + Send + Sync + 'static) -> &mut Self {
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self.spawn_as_entity(Entity::new(), components)
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}
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pub fn spawn_as_entity(
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&mut self,
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entity: Entity,
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components: impl DynamicBundle + Send + Sync + 'static,
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) -> &mut Self {
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{
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let mut commands = self.commands.lock().unwrap();
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commands.spawn_as_entity(entity, components);
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}
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self
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}
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pub fn spawn_batch<I>(&mut self, components_iter: I) -> &mut Self
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where
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I: IntoIterator + Send + Sync + 'static,
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I::Item: Bundle,
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{
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self.write_world(SpawnBatch { components_iter })
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}
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/// Despawns only the specified entity, ignoring any other consideration.
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pub fn despawn(&mut self, entity: Entity) -> &mut Self {
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self.write_world(Despawn { entity })
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}
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pub fn with(&mut self, component: impl Component) -> &mut Self {
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{
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let mut commands = self.commands.lock().unwrap();
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commands.with(component);
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}
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self
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}
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pub fn with_bundle(
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&mut self,
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components: impl DynamicBundle + Send + Sync + 'static,
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) -> &mut Self {
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{
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let mut commands = self.commands.lock().unwrap();
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commands.with_bundle(components);
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}
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self
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}
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pub fn insert(
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&mut self,
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entity: Entity,
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components: impl DynamicBundle + Send + Sync + 'static,
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) -> &mut Self {
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self.write_world(Insert { entity, components })
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}
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pub fn insert_one(&mut self, entity: Entity, component: impl Component) -> &mut Self {
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self.write_world(InsertOne { entity, component })
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}
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pub fn insert_resource<T: Resource>(&mut self, resource: T) -> &mut Self {
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self.write_resources(InsertResource { resource })
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}
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pub fn insert_local_resource<T: Resource>(
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&mut self,
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system_id: SystemId,
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resource: T,
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) -> &mut Self {
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self.write_resources(InsertLocalResource {
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system_id,
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resource,
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})
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}
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pub fn write_world<W: WorldWriter + 'static>(&mut self, world_writer: W) -> &mut Self {
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self.commands.lock().unwrap().write_world(world_writer);
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self
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}
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pub fn write_resources<W: ResourcesWriter + 'static>(
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&mut self,
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resources_writer: W,
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) -> &mut Self {
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self.commands
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.lock()
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.unwrap()
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.write_resources(resources_writer);
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self
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}
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pub fn apply(&self, world: &mut World, resources: &mut Resources) {
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let mut commands = self.commands.lock().unwrap();
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for command in commands.commands.drain(..) {
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match command {
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Command::WriteWorld(writer) => {
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writer.write(world);
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}
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Command::WriteResources(writer) => writer.write(resources),
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}
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}
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}
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pub fn current_entity(&self) -> Option<Entity> {
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let commands = self.commands.lock().unwrap();
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commands.current_entity
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}
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pub fn for_current_entity(&mut self, mut f: impl FnMut(Entity)) -> &mut Self {
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{
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let commands = self.commands.lock().unwrap();
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let current_entity = commands
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.current_entity
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.expect("The 'current entity' is not set. You should spawn an entity first.");
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f(current_entity);
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}
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self
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}
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}
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#[cfg(test)]
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mod tests {
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use super::Commands;
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use crate::resource::Resources;
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use hecs::World;
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#[test]
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fn command_buffer() {
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let mut world = World::default();
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let mut resources = Resources::default();
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let mut command_buffer = Commands::default();
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command_buffer.spawn((1u32, 2u64));
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command_buffer.insert_resource(3.14f32);
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command_buffer.apply(&mut world, &mut resources);
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let results = world
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.query::<(&u32, &u64)>()
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.iter()
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.map(|(a, b)| (*a, *b))
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.collect::<Vec<_>>();
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assert_eq!(results, vec![(1u32, 2u64)]);
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assert_eq!(*resources.get::<f32>().unwrap(), 3.14f32);
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}
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}
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