mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 15:14:50 +00:00
0746b8eb4c
# Objective Fixes #12225 Prior to the `bevy_color` port, `GREEN` used to mean "full green." But it is now a much darker color matching the css1 spec. ## Solution Change usages of `basic::GREEN` or `css::GREEN` to `LIME` to restore the examples to their former colors. This also removes the duplicate definition of `GREEN` from `css`. (it was already re-exported from `basic`) ## Note A lot of these examples could use nicer colors. I'm not trying to do that here. "Dark Grey" will be tackled separately and has its own tracking issue.
134 lines
3.9 KiB
Rust
134 lines
3.9 KiB
Rust
//! This example illustrates how to load and play an audio file, and control where the sounds seems to come from.
|
|
use bevy::{
|
|
color::palettes::basic::{BLUE, LIME, RED},
|
|
prelude::*,
|
|
};
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_systems(Startup, setup)
|
|
.add_systems(Update, update_positions)
|
|
.add_systems(Update, update_listener)
|
|
.run();
|
|
}
|
|
|
|
fn setup(
|
|
mut commands: Commands,
|
|
asset_server: Res<AssetServer>,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
|
) {
|
|
// Space between the two ears
|
|
let gap = 4.0;
|
|
|
|
// sound emitter
|
|
commands.spawn((
|
|
PbrBundle {
|
|
mesh: meshes.add(Sphere::new(0.2).mesh().uv(32, 18)),
|
|
material: materials.add(Color::from(BLUE)),
|
|
transform: Transform::from_xyz(0.0, 0.0, 0.0),
|
|
..default()
|
|
},
|
|
Emitter::default(),
|
|
AudioBundle {
|
|
source: asset_server.load("sounds/Windless Slopes.ogg"),
|
|
settings: PlaybackSettings::LOOP.with_spatial(true),
|
|
},
|
|
));
|
|
|
|
let listener = SpatialListener::new(gap);
|
|
commands
|
|
.spawn((SpatialBundle::default(), listener.clone()))
|
|
.with_children(|parent| {
|
|
// left ear indicator
|
|
parent.spawn(PbrBundle {
|
|
mesh: meshes.add(Cuboid::new(0.2, 0.2, 0.2)),
|
|
material: materials.add(Color::from(RED)),
|
|
transform: Transform::from_translation(listener.left_ear_offset),
|
|
..default()
|
|
});
|
|
|
|
// right ear indicator
|
|
parent.spawn(PbrBundle {
|
|
mesh: meshes.add(Cuboid::new(0.2, 0.2, 0.2)),
|
|
material: materials.add(Color::from(LIME)),
|
|
transform: Transform::from_translation(listener.right_ear_offset),
|
|
..default()
|
|
});
|
|
});
|
|
|
|
// light
|
|
commands.spawn(DirectionalLightBundle {
|
|
transform: Transform::from_xyz(4.0, 8.0, 4.0).looking_at(Vec3::ZERO, Vec3::Y),
|
|
..default()
|
|
});
|
|
|
|
// example instructions
|
|
commands.spawn(
|
|
TextBundle::from_section(
|
|
"Up/Down/Left/Right: Move Listener\nSpace: Toggle Emitter Movement",
|
|
TextStyle {
|
|
font_size: 20.0,
|
|
..default()
|
|
},
|
|
)
|
|
.with_style(Style {
|
|
position_type: PositionType::Absolute,
|
|
bottom: Val::Px(12.0),
|
|
left: Val::Px(12.0),
|
|
..default()
|
|
}),
|
|
);
|
|
|
|
// camera
|
|
commands.spawn(Camera3dBundle {
|
|
transform: Transform::from_xyz(0.0, 5.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
|
|
..default()
|
|
});
|
|
}
|
|
|
|
#[derive(Component, Default)]
|
|
struct Emitter {
|
|
stopped: bool,
|
|
}
|
|
|
|
fn update_positions(
|
|
time: Res<Time>,
|
|
mut emitters: Query<(&mut Transform, &mut Emitter), With<Emitter>>,
|
|
keyboard: Res<ButtonInput<KeyCode>>,
|
|
) {
|
|
for (mut emitter_transform, mut emitter) in emitters.iter_mut() {
|
|
if keyboard.just_pressed(KeyCode::Space) {
|
|
emitter.stopped = !emitter.stopped;
|
|
}
|
|
|
|
if !emitter.stopped {
|
|
emitter_transform.translation.x = time.elapsed_seconds().sin() * 3.0;
|
|
emitter_transform.translation.z = time.elapsed_seconds().cos() * 3.0;
|
|
}
|
|
}
|
|
}
|
|
|
|
fn update_listener(
|
|
keyboard: Res<ButtonInput<KeyCode>>,
|
|
time: Res<Time>,
|
|
mut listeners: Query<&mut Transform, With<SpatialListener>>,
|
|
) {
|
|
let mut transform = listeners.single_mut();
|
|
|
|
let speed = 2.;
|
|
|
|
if keyboard.pressed(KeyCode::ArrowRight) {
|
|
transform.translation.x += speed * time.delta_seconds();
|
|
}
|
|
if keyboard.pressed(KeyCode::ArrowLeft) {
|
|
transform.translation.x -= speed * time.delta_seconds();
|
|
}
|
|
if keyboard.pressed(KeyCode::ArrowDown) {
|
|
transform.translation.z += speed * time.delta_seconds();
|
|
}
|
|
if keyboard.pressed(KeyCode::ArrowUp) {
|
|
transform.translation.z -= speed * time.delta_seconds();
|
|
}
|
|
}
|