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# Objective - Some examples crash in CI because of needing too many resources for the windows runner - Some examples have random results making it hard to compare screenshots ## Solution - `bloom_3d`: reduce the number of spheres - `pbr`: use simpler spheres and reuse the mesh - `tonemapping`: use simpler spheres and reuse the mesh - `shadow_biases`: reduce the number of spheres - `spotlight`: use a seeded rng, move more cubes in view while reducing the total number of cubes, and reuse meshes and materials - `external_source_external_thread`, `iter_combinations`, `parallel_query`: use a seeded rng Examples of errors encountered: ``` Caused by: In Device::create_bind_group note: label = `bloom_upsampling_bind_group` Not enough memory left ``` ``` Caused by: In Queue::write_buffer Parent device is lost ``` ``` ERROR wgpu_core::device::life: Mapping failed Device(Lost) ``` |
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.. | ||
apply_deferred.rs | ||
component_change_detection.rs | ||
custom_query_param.rs | ||
ecs_guide.rs | ||
event.rs | ||
fixed_timestep.rs | ||
generic_system.rs | ||
hierarchy.rs | ||
iter_combinations.rs | ||
nondeterministic_system_order.rs | ||
parallel_query.rs | ||
removal_detection.rs | ||
run_conditions.rs | ||
startup_system.rs | ||
state.rs | ||
system_closure.rs | ||
system_param.rs | ||
system_piping.rs | ||
timers.rs |