..
bevy_a11y
Suppress the clippy::type_complexity
lint ( #8313 )
2023-04-06 21:27:36 +00:00
bevy_animation
Fixed several missing links in docs. ( #8117 )
2023-04-23 17:28:36 +00:00
bevy_app
Merge ScheduleRunnerSettings into ScheduleRunnerPlugin ( #8585 )
2023-05-10 16:46:21 +00:00
bevy_asset
Add Reflect and FromReflect for AssetPath ( #8531 )
2023-05-08 19:19:19 +00:00
bevy_audio
Ability to set a Global Volume ( #7706 )
2023-04-10 14:08:43 +00:00
bevy_core
Add Reflect and FromReflect for AssetPath ( #8531 )
2023-05-08 19:19:19 +00:00
bevy_core_pipeline
Add ViewNode to simplify render node management ( #8118 )
2023-05-08 19:42:23 +00:00
bevy_derive
Suppress the clippy::type_complexity
lint ( #8313 )
2023-04-06 21:27:36 +00:00
bevy_diagnostic
Suppress the clippy::type_complexity
lint ( #8313 )
2023-04-06 21:27:36 +00:00
bevy_dylib
Suppress the clippy::type_complexity
lint ( #8313 )
2023-04-06 21:27:36 +00:00
bevy_dynamic_plugin
Suppress the clippy::type_complexity
lint ( #8313 )
2023-04-06 21:27:36 +00:00
bevy_ecs
Improve documentation for UnsafeWorldCell::world_mut
( #8587 )
2023-05-11 00:31:26 +00:00
bevy_ecs_compile_fail_tests
Fix 1.69 CI clippy lints ( #8450 )
2023-04-20 16:51:21 +00:00
bevy_encase_derive
Suppress the clippy::type_complexity
lint ( #8313 )
2023-04-06 21:27:36 +00:00
bevy_gilrs
Add gamepad rumble support to bevy_input ( #8398 )
2023-04-24 15:28:53 +00:00
bevy_gizmos
Webgpu support ( #8336 )
2023-05-04 22:07:57 +00:00
bevy_gltf
Add support for custom glTF vertex attributes. ( #5370 )
2023-04-24 14:20:13 +00:00
bevy_hierarchy
Expose sorting methods in Children
( #8522 )
2023-05-01 15:57:25 +00:00
bevy_input
Fix typos in gamepad AxisSettings ( #8542 )
2023-05-04 23:23:45 +00:00
bevy_internal
Take example screenshots in CI ( #8488 )
2023-05-01 18:00:01 +00:00
bevy_log
add a feature for memory tracing with tracy ( #8272 )
2023-04-17 16:04:46 +00:00
bevy_macro_utils
Simplify world schedule methods ( #8403 )
2023-04-19 19:48:35 +00:00
bevy_math
Suppress the clippy::type_complexity
lint ( #8313 )
2023-04-06 21:27:36 +00:00
bevy_mikktspace
Suppress the clippy::type_complexity
lint ( #8313 )
2023-04-06 21:27:36 +00:00
bevy_pbr
Webgpu support ( #8336 )
2023-05-04 22:07:57 +00:00
bevy_ptr
Fixed several missing links in docs. ( #8117 )
2023-04-23 17:28:36 +00:00
bevy_reflect
Add Reflect and FromReflect for AssetPath ( #8531 )
2023-05-08 19:19:19 +00:00
bevy_reflect_compile_fail_tests
Fix 1.69 CI clippy lints ( #8450 )
2023-04-20 16:51:21 +00:00
bevy_render
Added Vec append to BufferVec - Issue #3531 ( #8575 )
2023-05-09 17:25:50 +00:00
bevy_scene
Rename map_entities and map_specific_entities ( #7570 )
2023-05-01 21:40:19 +00:00
bevy_sprite
Webgpu support ( #8336 )
2023-05-04 22:07:57 +00:00
bevy_tasks
Fixed several missing links in docs. ( #8117 )
2023-04-23 17:28:36 +00:00
bevy_text
Fix panic when using debug_asset_server ( #8485 )
2023-04-25 10:11:11 +00:00
bevy_time
Take example screenshots in CI ( #8488 )
2023-05-01 18:00:01 +00:00
bevy_transform
Add a bounding box gizmo ( #8468 )
2023-04-24 15:23:06 +00:00
bevy_ui
Replace remaining uses of &T, Changed<T>
with Ref
in UI system queries ( #8567 )
2023-05-08 20:49:55 +00:00
bevy_utils
Simplify world schedule methods ( #8403 )
2023-04-19 19:48:35 +00:00
bevy_window
Make scene handling of entity references robust ( #7335 )
2023-05-01 15:49:27 +00:00
bevy_winit
Webgpu support ( #8336 )
2023-05-04 22:07:57 +00:00