bevy/crates/bevy_ui
davier 76ec709ede Add Visibility component to UI (#3426)
# Objective

Fixes #3422 

## Solution

Adds the existing `Visibility` component to UI bundles and checks for it in the extract phase of the render app.

The `ComputedVisibility` component was not added. I don't think the UI camera needs frustum culling, but having `RenderLayers` work may be desirable. However I think we would need to change `check_visibility()` to differentiate between 2d, 3d and UI entities.
2021-12-24 07:10:12 +00:00
..
src Add Visibility component to UI (#3426) 2021-12-24 07:10:12 +00:00
Cargo.toml Prepare crevice for vendored release (#3394) 2021-12-23 22:49:12 +00:00