mirror of
https://github.com/bevyengine/bevy
synced 2024-11-23 05:03:47 +00:00
76ec709ede
# Objective Fixes #3422 ## Solution Adds the existing `Visibility` component to UI bundles and checks for it in the extract phase of the render app. The `ComputedVisibility` component was not added. I don't think the UI camera needs frustum culling, but having `RenderLayers` work may be desirable. However I think we would need to change `check_visibility()` to differentiate between 2d, 3d and UI entities. |
||
---|---|---|
.. | ||
src | ||
Cargo.toml |