bevy/examples/window
Rob Parrett 06f733b16f
Use standard instruction text / position in various examples (#13583)
## Objective

Use the "standard" text size / placement for the new text in these
examples.

Continuation of an effort started here:
https://github.com/bevyengine/bevy/pull/8478

This is definitely not comprehensive. I did the ones that were easy to
find and relatively straightforward updates. I meant to just do
`3d_shapes` and `2d_shapes`, but one thing lead to another.

## Solution

Use `font_size: 20.0`, the default (built-in) font, `Color::WHITE`
(default), and `Val::Px(12.)` from the edges of the screen.

There are a few little drive-by cleanups of defaults not being used,
etc.

## Testing

Ran the changed examples, verified that they still look reasonable.
2024-05-30 23:11:23 +00:00
..
clear_color.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
low_power.rs fix: rewrite winit loop (#12669) 2024-05-02 19:57:19 +00:00
multiple_windows.rs Move close_on_esc to bevy_dev_tools (#12855) 2024-04-03 01:29:06 +00:00
scale_factor_override.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
screenshot.rs Use standard instruction text / position in various examples (#13583) 2024-05-30 23:11:23 +00:00
transparent_window.rs Remove redundant imports (#12817) 2024-04-01 19:59:08 +00:00
window_resizing.rs Update winit dependency to 0.29 (#10702) 2023-12-21 07:40:47 +00:00
window_settings.rs Fix fit_canvas_to_parent (#11278) 2024-03-03 14:33:30 +00:00