bevy/examples/3d/3d_gizmos.rs
Tristan Guichaoua 694c06f3d0
Inverse missing_docs logic (#11676)
# Objective

Currently the `missing_docs` lint is allowed-by-default and enabled at
crate level when their documentations is complete (see #3492).
This PR proposes to inverse this logic by making `missing_docs`
warn-by-default and mark crates with imcomplete docs allowed.

## Solution

Makes `missing_docs` warn at workspace level and allowed at crate level
when the docs is imcomplete.
2024-02-03 21:40:55 +00:00

408 lines
12 KiB
Rust

//! This example demonstrates Bevy's immediate mode drawing API intended for visual debugging.
use std::f32::consts::PI;
use bevy::math::primitives::{
Capsule3d, Cone, ConicalFrustum, Cuboid, Cylinder, Line3d, Plane3d, Segment3d, Sphere, Torus,
};
use bevy::prelude::*;
fn main() {
App::new()
.insert_state(PrimitiveState::Nothing)
.init_resource::<PrimitiveSegments>()
.add_plugins(DefaultPlugins)
.init_gizmo_group::<MyRoundGizmos>()
.add_systems(Startup, setup)
.add_systems(Update, rotate_camera)
.add_systems(Update, (draw_example_collection, update_config))
.add_systems(Update, (draw_primitives, update_primitives))
.run();
}
// We can create our own gizmo config group!
#[derive(Default, Reflect, GizmoConfigGroup)]
struct MyRoundGizmos {}
#[derive(Debug, Clone, Resource)]
struct PrimitiveSegments(usize);
impl Default for PrimitiveSegments {
fn default() -> Self {
Self(10)
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, States)]
enum PrimitiveState {
Nothing,
Sphere,
Plane,
Line,
LineSegment,
Cuboid,
Cylinder,
Capsule,
Cone,
ConicalFrustum,
Torus,
}
impl PrimitiveState {
const ALL: [Self; 11] = [
Self::Sphere,
Self::Plane,
Self::Line,
Self::LineSegment,
Self::Cuboid,
Self::Cylinder,
Self::Capsule,
Self::Cone,
Self::ConicalFrustum,
Self::Torus,
Self::Nothing,
];
fn next(self) -> Self {
Self::ALL
.into_iter()
.cycle()
.skip_while(|&x| x != self)
.nth(1)
.unwrap()
}
fn last(self) -> Self {
Self::ALL
.into_iter()
.rev()
.cycle()
.skip_while(|&x| x != self)
.nth(1)
.unwrap()
}
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn(Camera3dBundle {
transform: Transform::from_xyz(0., 1.5, 6.).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
// plane
commands.spawn(PbrBundle {
mesh: meshes.add(shape::Plane::from_size(5.0)),
material: materials.add(Color::rgb(0.3, 0.5, 0.3)),
..default()
});
// cube
commands.spawn(PbrBundle {
mesh: meshes.add(shape::Cube { size: 1.0 }),
material: materials.add(Color::rgb(0.8, 0.7, 0.6)),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..default()
});
// light
commands.spawn(PointLightBundle {
point_light: PointLight {
intensity: 250000.0,
shadows_enabled: true,
..default()
},
transform: Transform::from_xyz(4.0, 8.0, 4.0),
..default()
});
// example instructions
commands.spawn(
TextBundle::from_section(
"Press 'D' to toggle drawing gizmos on top of everything else in the scene\n\
Press 'P' to toggle perspective for line gizmos\n\
Hold 'Left' or 'Right' to change the line width of straight gizmos\n\
Hold 'Up' or 'Down' to change the line width of round gizmos\n\
Press '1' or '2' to toggle the visibility of straight gizmos or round gizmos\n\
Press 'A' to show all AABB boxes\n\
Press 'K' or 'J' to cycle through primitives rendered with gizmos\n\
Press 'H' or 'L' to decrease/increase the amount of segments in the primitives",
TextStyle {
font_size: 20.,
..default()
},
)
.with_style(Style {
position_type: PositionType::Absolute,
top: Val::Px(12.0),
left: Val::Px(12.0),
..default()
}),
);
}
fn rotate_camera(mut query: Query<&mut Transform, With<Camera>>, time: Res<Time>) {
let mut transform = query.single_mut();
transform.rotate_around(Vec3::ZERO, Quat::from_rotation_y(time.delta_seconds() / 2.));
}
fn draw_example_collection(
mut gizmos: Gizmos,
mut my_gizmos: Gizmos<MyRoundGizmos>,
time: Res<Time>,
) {
gizmos.cuboid(
Transform::from_translation(Vec3::Y * 0.5).with_scale(Vec3::splat(1.25)),
Color::BLACK,
);
gizmos.rect(
Vec3::new(time.elapsed_seconds().cos() * 2.5, 1., 0.),
Quat::from_rotation_y(PI / 2.),
Vec2::splat(2.),
Color::GREEN,
);
my_gizmos.sphere(Vec3::new(1., 0.5, 0.), Quat::IDENTITY, 0.5, Color::RED);
for y in [0., 0.5, 1.] {
gizmos.ray(
Vec3::new(1., y, 0.),
Vec3::new(-3., (time.elapsed_seconds() * 3.).sin(), 0.),
Color::BLUE,
);
}
my_gizmos
.arc_3d(
180.0_f32.to_radians(),
0.2,
Vec3::ONE,
Quat::from_rotation_arc(Vec3::Y, Vec3::ONE.normalize()),
Color::ORANGE,
)
.segments(10);
// Circles have 32 line-segments by default.
my_gizmos.circle(Vec3::ZERO, Direction3d::Y, 3., Color::BLACK);
// You may want to increase this for larger circles or spheres.
my_gizmos
.circle(Vec3::ZERO, Direction3d::Y, 3.1, Color::NAVY)
.segments(64);
my_gizmos
.sphere(Vec3::ZERO, Quat::IDENTITY, 3.2, Color::BLACK)
.circle_segments(64);
gizmos.arrow(Vec3::ZERO, Vec3::ONE * 1.5, Color::YELLOW);
}
fn draw_primitives(
mut gizmos: Gizmos,
time: Res<Time>,
primitive_state: Res<State<PrimitiveState>>,
segments: Res<PrimitiveSegments>,
) {
let normal = Vec3::new(
time.elapsed_seconds().sin(),
time.elapsed_seconds().cos(),
time.elapsed_seconds().sin().cos(),
)
.try_normalize()
.unwrap_or(Vec3::X);
let angle = time.elapsed_seconds().to_radians() * 10.0;
let center = Quat::from_axis_angle(Vec3::Z, angle) * Vec3::X;
let rotation = Quat::from_rotation_arc(Vec3::Y, normal);
let segments = segments.0;
match primitive_state.get() {
PrimitiveState::Nothing => {}
PrimitiveState::Sphere => {
gizmos
.primitive_3d(Sphere { radius: 1.0 }, center, rotation, Color::default())
.segments(segments);
}
PrimitiveState::Plane => {
gizmos
.primitive_3d(
Plane3d {
normal: Direction3d::Y,
},
center,
rotation,
Color::default(),
)
.axis_count((segments / 5).max(4))
.segment_count(segments)
.segment_length(1.0 / segments as f32);
}
PrimitiveState::Line => {
gizmos.primitive_3d(
Line3d {
direction: Direction3d::X,
},
center,
rotation,
Color::default(),
);
}
PrimitiveState::LineSegment => {
gizmos.primitive_3d(
Segment3d {
direction: Direction3d::X,
half_length: 1.0,
},
center,
rotation,
Color::default(),
);
}
PrimitiveState::Cuboid => {
gizmos.primitive_3d(
Cuboid {
half_size: Vec3::new(1.0, 0.5, 2.0),
},
center,
rotation,
Color::default(),
);
}
PrimitiveState::Cylinder => {
gizmos
.primitive_3d(
Cylinder {
radius: 1.0,
half_height: 1.0,
},
center,
rotation,
Color::default(),
)
.segments(segments);
}
PrimitiveState::Capsule => {
gizmos
.primitive_3d(
Capsule3d {
radius: 1.0,
half_length: 1.0,
},
center,
rotation,
Color::default(),
)
.segments(segments);
}
PrimitiveState::Cone => {
gizmos
.primitive_3d(
Cone {
radius: 1.0,
height: 1.0,
},
center,
rotation,
Color::default(),
)
.segments(segments);
}
PrimitiveState::ConicalFrustum => {
gizmos
.primitive_3d(
ConicalFrustum {
radius_top: 0.5,
radius_bottom: 1.0,
height: 1.0,
},
center,
rotation,
Color::default(),
)
.segments(segments);
}
PrimitiveState::Torus => {
gizmos
.primitive_3d(
Torus {
minor_radius: 0.3,
major_radius: 1.0,
},
center,
rotation,
Color::default(),
)
.major_segments(segments)
.minor_segments((segments / 4).max(1));
}
}
}
fn update_config(
mut config_store: ResMut<GizmoConfigStore>,
keyboard: Res<ButtonInput<KeyCode>>,
time: Res<Time>,
) {
if keyboard.just_pressed(KeyCode::KeyD) {
for (_, config, _) in config_store.iter_mut() {
config.depth_bias = if config.depth_bias == 0. { -1. } else { 0. };
}
}
if keyboard.just_pressed(KeyCode::KeyP) {
for (_, config, _) in config_store.iter_mut() {
// Toggle line_perspective
config.line_perspective ^= true;
// Increase the line width when line_perspective is on
config.line_width *= if config.line_perspective { 5. } else { 1. / 5. };
}
}
let (config, _) = config_store.config_mut::<DefaultGizmoConfigGroup>();
if keyboard.pressed(KeyCode::ArrowRight) {
config.line_width += 5. * time.delta_seconds();
config.line_width = config.line_width.clamp(0., 50.);
}
if keyboard.pressed(KeyCode::ArrowLeft) {
config.line_width -= 5. * time.delta_seconds();
config.line_width = config.line_width.clamp(0., 50.);
}
if keyboard.just_pressed(KeyCode::Digit1) {
config.enabled ^= true;
}
let (my_config, _) = config_store.config_mut::<MyRoundGizmos>();
if keyboard.pressed(KeyCode::ArrowUp) {
my_config.line_width += 5. * time.delta_seconds();
my_config.line_width = my_config.line_width.clamp(0., 50.);
}
if keyboard.pressed(KeyCode::ArrowDown) {
my_config.line_width -= 5. * time.delta_seconds();
my_config.line_width = my_config.line_width.clamp(0., 50.);
}
if keyboard.just_pressed(KeyCode::Digit2) {
my_config.enabled ^= true;
}
if keyboard.just_pressed(KeyCode::KeyA) {
// AABB gizmos are normally only drawn on entities with a ShowAabbGizmo component
// We can change this behaviour in the configuration of AabbGizmoGroup
config_store.config_mut::<AabbGizmoConfigGroup>().1.draw_all ^= true;
}
}
fn update_primitives(
keyboard: Res<ButtonInput<KeyCode>>,
primitive_state: Res<State<PrimitiveState>>,
mut next_primitive_state: ResMut<NextState<PrimitiveState>>,
mut segments: ResMut<PrimitiveSegments>,
mut segments_f: Local<f32>,
) {
if keyboard.just_pressed(KeyCode::KeyK) {
next_primitive_state.set(primitive_state.get().next());
}
if keyboard.just_pressed(KeyCode::KeyJ) {
next_primitive_state.set(primitive_state.get().last());
}
if keyboard.pressed(KeyCode::KeyL) {
*segments_f = (*segments_f + 0.05).max(2.0);
segments.0 = segments_f.floor() as usize;
}
if keyboard.pressed(KeyCode::KeyH) {
*segments_f = (*segments_f - 0.05).max(2.0);
segments.0 = segments_f.floor() as usize;
}
}