bevy/crates/bevy_internal/Cargo.toml
Alice Cecile 76744bf58c
Mark ghost nodes as experimental and partially feature flag them (#15961)
# Objective

As discussed in #15341, ghost nodes are a contentious and experimental
feature. In the interest of enabling ecosystem experimentation, we've
decided to keep them in Bevy 0.15.

That said, we don't use them internally, and don't expect third-party
crates to support them. If the experimentation returns a negative result
(they aren't very useful, an alternative design is preferred etc) they
will be removed.

We should clearly communicate this status to users, and make sure that
users don't use ghost nodes in their projects without a very clear
understanding of what they're getting themselves into.

## Solution

To make life easy for users (and Bevy), `GhostNode` and all associated
helpers remain public and are always available.

However, actually constructing these requires enabling a feature flag
that's clearly marked as experimental. To do so, I've added a
meaningless private field.

When the feature flag is enabled, our constructs (`new` and `default`)
can be used. I've added a `new` constructor, which should be preferred
over `Default::default` as that can be readily deprecated, allowing us
to prompt users to swap over to the much nicer `GhostNode` syntax once
this is a unit struct again.

Full credit: this was mostly @cart's design: I'm just implementing it!

## Testing

I've run the ghost_nodes example and it fails to compile without the
feature flag. With the feature flag, it works fine :)

---------

Co-authored-by: Zachary Harrold <zac@harrold.com.au>
2024-10-16 22:20:48 +00:00

295 lines
10 KiB
TOML

[package]
name = "bevy_internal"
version = "0.15.0-dev"
edition = "2021"
description = "An internal Bevy crate used to facilitate optional dynamic linking via the 'dynamic_linking' feature"
homepage = "https://bevyengine.org"
repository = "https://github.com/bevyengine/bevy"
license = "MIT OR Apache-2.0"
keywords = ["game", "engine", "gamedev", "graphics", "bevy"]
categories = ["game-engines", "graphics", "gui", "rendering"]
[features]
trace = [
"bevy_app/trace",
"bevy_asset?/trace",
"bevy_core_pipeline?/trace",
"bevy_ecs/trace",
"bevy_log/trace",
"bevy_pbr?/trace",
"bevy_render?/trace",
"bevy_hierarchy/trace",
"bevy_winit?/trace",
]
trace_chrome = ["bevy_log/tracing-chrome"]
trace_tracy = ["bevy_render?/tracing-tracy", "bevy_log/tracing-tracy"]
trace_tracy_memory = ["bevy_log/trace_tracy_memory"]
detailed_trace = ["bevy_utils/detailed_trace"]
sysinfo_plugin = ["bevy_diagnostic/sysinfo_plugin"]
# Texture formats that have specific rendering support (HDR enabled by default)
basis-universal = ["bevy_image/basis-universal", "bevy_render/basis-universal"]
dds = [
"bevy_image/dds",
"bevy_render/dds",
"bevy_core_pipeline/dds",
"bevy_gltf/dds",
]
exr = ["bevy_image/exr", "bevy_render/exr"]
hdr = ["bevy_image/hdr", "bevy_render/hdr"]
ktx2 = ["bevy_image/ktx2", "bevy_render/ktx2"]
# For ktx2 supercompression
zlib = ["bevy_image/zlib"]
zstd = ["bevy_image/zstd"]
# Image format support (PNG enabled by default)
avif = ["bevy_image/avif"]
bmp = ["bevy_image/bmp"]
ff = ["bevy_image/ff"]
gif = ["bevy_image/gif"]
ico = ["bevy_image/ico"]
jpeg = ["bevy_image/jpeg"]
png = ["bevy_image/png"]
pnm = ["bevy_image/pnm"]
qoi = ["bevy_image/qoi"]
tga = ["bevy_image/tga"]
tiff = ["bevy_image/tiff"]
webp = ["bevy_image/webp"]
# Enable SPIR-V passthrough
spirv_shader_passthrough = ["bevy_render/spirv_shader_passthrough"]
# Include tonemapping LUT KTX2 files.
tonemapping_luts = ["bevy_core_pipeline/tonemapping_luts"]
# Include SMAA LUT KTX2 Files
smaa_luts = ["bevy_core_pipeline/smaa_luts"]
# Audio format support (vorbis is enabled by default)
flac = ["bevy_audio/flac"]
mp3 = ["bevy_audio/mp3"]
vorbis = ["bevy_audio/vorbis"]
wav = ["bevy_audio/wav"]
minimp3 = ["bevy_audio/minimp3"]
symphonia-aac = ["bevy_audio/symphonia-aac"]
symphonia-all = ["bevy_audio/symphonia-all"]
symphonia-flac = ["bevy_audio/symphonia-flac"]
symphonia-isomp4 = ["bevy_audio/symphonia-isomp4"]
symphonia-vorbis = ["bevy_audio/symphonia-vorbis"]
symphonia-wav = ["bevy_audio/symphonia-wav"]
# Shader formats
shader_format_glsl = [
"bevy_render/shader_format_glsl",
"bevy_pbr?/shader_format_glsl",
]
shader_format_spirv = ["bevy_render/shader_format_spirv"]
serialize = [
"bevy_color?/serialize",
"bevy_core/serialize",
"bevy_ecs/serialize",
"bevy_input/serialize",
"bevy_math/serialize",
"bevy_scene?/serialize",
"bevy_sprite?/serialize",
"bevy_time/serialize",
"bevy_transform/serialize",
"bevy_ui?/serialize",
"bevy_window/serialize",
"bevy_winit?/serialize",
]
multi_threaded = [
"bevy_asset?/multi_threaded",
"bevy_ecs/multi_threaded",
"bevy_render?/multi_threaded",
"bevy_tasks/multi_threaded",
]
async-io = ["bevy_tasks/async-io"]
# Display server protocol support (X11 is enabled by default)
wayland = ["bevy_winit/wayland"]
x11 = ["bevy_winit/x11"]
# Android activity support (choose one)
android-native-activity = ["bevy_winit/android-native-activity"]
android-game-activity = ["bevy_winit/android-game-activity"]
# Transmission textures in `StandardMaterial`:
pbr_transmission_textures = [
"bevy_pbr?/pbr_transmission_textures",
"bevy_gltf?/pbr_transmission_textures",
]
# Multi-layer material textures in `StandardMaterial`:
pbr_multi_layer_material_textures = [
"bevy_pbr?/pbr_multi_layer_material_textures",
"bevy_gltf?/pbr_multi_layer_material_textures",
]
# Anisotropy texture in `StandardMaterial`:
pbr_anisotropy_texture = [
"bevy_pbr?/pbr_anisotropy_texture",
"bevy_gltf?/pbr_anisotropy_texture",
]
# Optimise for WebGL2
webgl = [
"bevy_core_pipeline?/webgl",
"bevy_pbr?/webgl",
"bevy_render?/webgl",
"bevy_gizmos?/webgl",
"bevy_sprite?/webgl",
]
webgpu = [
"bevy_core_pipeline?/webgpu",
"bevy_pbr?/webgpu",
"bevy_render?/webgpu",
"bevy_gizmos?/webgpu",
"bevy_sprite?/webgpu",
]
# enable systems that allow for automated testing on CI
bevy_ci_testing = ["bevy_dev_tools/bevy_ci_testing", "bevy_render?/ci_limits"]
# Enable animation support, and glTF animation loading
animation = ["bevy_animation", "bevy_gltf?/bevy_animation"]
bevy_sprite = ["dep:bevy_sprite", "bevy_gizmos?/bevy_sprite"]
bevy_pbr = ["dep:bevy_pbr", "bevy_gizmos?/bevy_pbr"]
# Used to disable code that is unsupported when Bevy is dynamically linked
dynamic_linking = ["bevy_diagnostic/dynamic_linking"]
# Enable using a shared stdlib for cxx on Android.
android_shared_stdcxx = ["bevy_audio/android_shared_stdcxx"]
# Enable AccessKit on Unix backends (currently only works with experimental
# screen readers and forks.)
accesskit_unix = ["bevy_winit/accesskit_unix"]
bevy_text = ["dep:bevy_text", "bevy_ui?/bevy_text"]
bevy_render = [
"dep:bevy_render",
"bevy_scene?/bevy_render",
"bevy_gizmos?/bevy_render",
]
# Enable assertions to check the validity of parameters passed to glam
glam_assert = ["bevy_math/glam_assert"]
# Enable assertions in debug builds to check the validity of parameters passed to glam
debug_glam_assert = ["bevy_math/debug_glam_assert"]
default_font = ["bevy_text?/default_font"]
# Enables the built-in asset processor for processed assets.
asset_processor = ["bevy_asset?/asset_processor"]
# Enables watching the filesystem for Bevy Asset hot-reloading
file_watcher = ["bevy_asset?/file_watcher"]
# Enables watching embedded files for Bevy Asset hot-reloading
embedded_watcher = ["bevy_asset?/embedded_watcher"]
# Enable system stepping support
bevy_debug_stepping = [
"bevy_ecs/bevy_debug_stepping",
"bevy_app/bevy_debug_stepping",
]
# Enables the meshlet renderer for dense high-poly scenes (experimental)
meshlet = ["bevy_pbr?/meshlet"]
# Enables processing meshes into meshlet meshes for bevy_pbr
meshlet_processor = ["bevy_pbr?/meshlet_processor"]
# Provides a collection of developer tools
bevy_dev_tools = ["dep:bevy_dev_tools"]
# Enable support for the Bevy Remote Protocol
bevy_remote = ["dep:bevy_remote"]
# Provides picking functionality
bevy_picking = [
"dep:bevy_picking",
"bevy_picking/bevy_mesh",
"bevy_ui?/bevy_picking",
"bevy_sprite?/bevy_picking",
]
# Enable support for the ios_simulator by downgrading some rendering capabilities
ios_simulator = ["bevy_pbr?/ios_simulator", "bevy_render?/ios_simulator"]
# Enable built in global state machines
bevy_state = ["dep:bevy_state"]
# Enables source location tracking for change detection, which can assist with debugging
track_change_detection = ["bevy_ecs/track_change_detection"]
# Enable function reflection
reflect_functions = [
"bevy_reflect/functions",
"bevy_app/reflect_functions",
"bevy_ecs/reflect_functions",
]
# Enable winit custom cursor support
custom_cursor = ["bevy_winit/custom_cursor"]
# Experimental support for nodes that are ignored for UI layouting
ghost_nodes = ["bevy_ui/ghost_nodes"]
[dependencies]
# bevy
bevy_a11y = { path = "../bevy_a11y", version = "0.15.0-dev" }
bevy_app = { path = "../bevy_app", version = "0.15.0-dev" }
bevy_core = { path = "../bevy_core", version = "0.15.0-dev" }
bevy_derive = { path = "../bevy_derive", version = "0.15.0-dev" }
bevy_diagnostic = { path = "../bevy_diagnostic", version = "0.15.0-dev" }
bevy_ecs = { path = "../bevy_ecs", version = "0.15.0-dev" }
bevy_state = { path = "../bevy_state", optional = true, version = "0.15.0-dev" }
bevy_hierarchy = { path = "../bevy_hierarchy", version = "0.15.0-dev" }
bevy_input = { path = "../bevy_input", version = "0.15.0-dev" }
bevy_log = { path = "../bevy_log", version = "0.15.0-dev" }
bevy_math = { path = "../bevy_math", version = "0.15.0-dev" }
bevy_ptr = { path = "../bevy_ptr", version = "0.15.0-dev" }
bevy_reflect = { path = "../bevy_reflect", version = "0.15.0-dev", features = [
"bevy",
] }
bevy_time = { path = "../bevy_time", version = "0.15.0-dev" }
bevy_transform = { path = "../bevy_transform", version = "0.15.0-dev" }
bevy_utils = { path = "../bevy_utils", version = "0.15.0-dev" }
bevy_window = { path = "../bevy_window", version = "0.15.0-dev" }
bevy_tasks = { path = "../bevy_tasks", version = "0.15.0-dev" }
# bevy (optional)
bevy_animation = { path = "../bevy_animation", optional = true, version = "0.15.0-dev" }
bevy_asset = { path = "../bevy_asset", optional = true, version = "0.15.0-dev" }
bevy_audio = { path = "../bevy_audio", optional = true, version = "0.15.0-dev" }
bevy_color = { path = "../bevy_color", optional = true, version = "0.15.0-dev" }
bevy_core_pipeline = { path = "../bevy_core_pipeline", optional = true, version = "0.15.0-dev" }
bevy_dev_tools = { path = "../bevy_dev_tools", optional = true, version = "0.15.0-dev" }
bevy_gilrs = { path = "../bevy_gilrs", optional = true, version = "0.15.0-dev" }
bevy_gizmos = { path = "../bevy_gizmos", optional = true, version = "0.15.0-dev", default-features = false }
bevy_gltf = { path = "../bevy_gltf", optional = true, version = "0.15.0-dev" }
bevy_image = { path = "../bevy_image", optional = true, version = "0.15.0-dev" }
bevy_pbr = { path = "../bevy_pbr", optional = true, version = "0.15.0-dev" }
bevy_picking = { path = "../bevy_picking", optional = true, version = "0.15.0-dev" }
bevy_remote = { path = "../bevy_remote", optional = true, version = "0.15.0-dev" }
bevy_render = { path = "../bevy_render", optional = true, version = "0.15.0-dev" }
bevy_scene = { path = "../bevy_scene", optional = true, version = "0.15.0-dev" }
bevy_sprite = { path = "../bevy_sprite", optional = true, version = "0.15.0-dev" }
bevy_text = { path = "../bevy_text", optional = true, version = "0.15.0-dev" }
bevy_ui = { path = "../bevy_ui", optional = true, version = "0.15.0-dev" }
bevy_winit = { path = "../bevy_winit", optional = true, version = "0.15.0-dev" }
[lints]
workspace = true
[package.metadata.docs.rs]
rustdoc-args = ["-Zunstable-options", "--generate-link-to-definition"]
all-features = true