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https://github.com/bevyengine/bevy
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9c972f037e
# Objective A few of these were missed in #10878 ## Solution Fix em
53 lines
1.5 KiB
Rust
53 lines
1.5 KiB
Rust
//! Shows how to render simple primitive shapes with a single color.
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use bevy::{prelude::*, sprite::MaterialMesh2dBundle};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, setup)
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.run();
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}
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fn setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<ColorMaterial>>,
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) {
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commands.spawn(Camera2dBundle::default());
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// Circle
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commands.spawn(MaterialMesh2dBundle {
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mesh: meshes.add(shape::Circle::new(50.)).into(),
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material: materials.add(Color::PURPLE),
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transform: Transform::from_translation(Vec3::new(-150., 0., 0.)),
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..default()
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});
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// Rectangle
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commands.spawn(SpriteBundle {
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sprite: Sprite {
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color: Color::rgb(0.25, 0.25, 0.75),
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custom_size: Some(Vec2::new(50.0, 100.0)),
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..default()
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},
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transform: Transform::from_translation(Vec3::new(-50., 0., 0.)),
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..default()
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});
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// Quad
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commands.spawn(MaterialMesh2dBundle {
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mesh: meshes.add(shape::Quad::new(Vec2::new(50., 100.))).into(),
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material: materials.add(Color::LIME_GREEN),
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transform: Transform::from_translation(Vec3::new(50., 0., 0.)),
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..default()
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});
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// Hexagon
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commands.spawn(MaterialMesh2dBundle {
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mesh: meshes.add(shape::RegularPolygon::new(50., 6)).into(),
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material: materials.add(Color::TURQUOISE),
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transform: Transform::from_translation(Vec3::new(150., 0., 0.)),
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..default()
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});
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}
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