bevy/crates/bevy_ecs/src/change_detection.rs
JoJoJet 3533c3dae9
Improve documentation for set_if_neq (#8254)
# Objective

Reword the documentation for `set_if_neq` and add a doctest.
2023-03-30 15:43:13 +00:00

993 lines
32 KiB
Rust

//! Types that detect when their internal data mutate.
use crate::{
component::{Tick, TickCells},
ptr::PtrMut,
system::Resource,
};
use bevy_ptr::{Ptr, UnsafeCellDeref};
use std::ops::{Deref, DerefMut};
/// The (arbitrarily chosen) minimum number of world tick increments between `check_tick` scans.
///
/// Change ticks can only be scanned when systems aren't running. Thus, if the threshold is `N`,
/// the maximum is `2 * N - 1` (i.e. the world ticks `N - 1` times, then `N` times).
///
/// If no change is older than `u32::MAX - (2 * N - 1)` following a scan, none of their ages can
/// overflow and cause false positives.
// (518,400,000 = 1000 ticks per frame * 144 frames per second * 3600 seconds per hour)
pub const CHECK_TICK_THRESHOLD: u32 = 518_400_000;
/// The maximum change tick difference that won't overflow before the next `check_tick` scan.
///
/// Changes stop being detected once they become this old.
pub const MAX_CHANGE_AGE: u32 = u32::MAX - (2 * CHECK_TICK_THRESHOLD - 1);
/// Types that can read change detection information.
/// This change detection is controlled by [`DetectChangesMut`] types such as [`ResMut`].
///
/// ## Example
/// Using types that implement [`DetectChanges`], such as [`Res`], provide
/// a way to query if a value has been mutated in another system.
///
/// ```
/// use bevy_ecs::prelude::*;
///
/// #[derive(Resource)]
/// struct MyResource(u32);
///
/// fn my_system(mut resource: Res<MyResource>) {
/// if resource.is_changed() {
/// println!("My component was mutated!");
/// }
/// }
/// ```
pub trait DetectChanges {
/// Returns `true` if this value was added after the system last ran.
fn is_added(&self) -> bool;
/// Returns `true` if this value was added or mutably dereferenced after the system last ran.
fn is_changed(&self) -> bool;
/// Returns the change tick recording the time this data was most recently changed.
///
/// Note that components and resources are also marked as changed upon insertion.
///
/// For comparison, the previous change tick of a system can be read using the
/// [`SystemChangeTick`](crate::system::SystemChangeTick)
/// [`SystemParam`](crate::system::SystemParam).
fn last_changed(&self) -> Tick;
}
/// Types that implement reliable change detection.
///
/// ## Example
/// Using types that implement [`DetectChangesMut`], such as [`ResMut`], provide
/// a way to query if a value has been mutated in another system.
/// Normally change detection is triggered by either [`DerefMut`] or [`AsMut`], however
/// it can be manually triggered via [`set_if_neq`](`DetectChangesMut::set_changed`).
///
/// To ensure that changes are only triggered when the value actually differs,
/// check if the value would change before assignment, such as by checking that `new != old`.
/// You must be *sure* that you are not mutably dereferencing in this process.
///
/// [`set_if_neq`](DetectChangesMut::set_if_neq) is a helper
/// method for this common functionality.
///
/// ```
/// use bevy_ecs::prelude::*;
///
/// #[derive(Resource)]
/// struct MyResource(u32);
///
/// fn my_system(mut resource: ResMut<MyResource>) {
/// if resource.is_changed() {
/// println!("My resource was mutated!");
/// }
///
/// resource.0 = 42; // triggers change detection via [`DerefMut`]
/// }
/// ```
///
pub trait DetectChangesMut: DetectChanges {
/// The type contained within this smart pointer
///
/// For example, for `ResMut<T>` this would be `T`.
type Inner: ?Sized;
/// Flags this value as having been changed.
///
/// Mutably accessing this smart pointer will automatically flag this value as having been changed.
/// However, mutation through interior mutability requires manual reporting.
///
/// **Note**: This operation cannot be undone.
fn set_changed(&mut self);
/// Manually sets the change tick recording the time when this data was last mutated.
///
/// # Warning
/// This is a complex and error-prone operation, primarily intended for use with rollback networking strategies.
/// If you merely want to flag this data as changed, use [`set_changed`](DetectChangesMut::set_changed) instead.
/// If you want to avoid triggering change detection, use [`bypass_change_detection`](DetectChangesMut::bypass_change_detection) instead.
fn set_last_changed(&mut self, last_changed: Tick);
/// Manually bypasses change detection, allowing you to mutate the underlying value without updating the change tick.
///
/// # Warning
/// This is a risky operation, that can have unexpected consequences on any system relying on this code.
/// However, it can be an essential escape hatch when, for example,
/// you are trying to synchronize representations using change detection and need to avoid infinite recursion.
fn bypass_change_detection(&mut self) -> &mut Self::Inner;
/// Overwrites this smart pointer with the given value, if and only if `*self != value`
///
/// This is useful to ensure change detection is only triggered when the underlying value
/// changes, instead of every time it is mutably accessed.
///
/// # Examples
///
/// ```
/// # use bevy_ecs::{prelude::*, schedule::common_conditions::resource_changed};
/// #[derive(Resource, PartialEq, Eq)]
/// pub struct Score(u32);
///
/// fn reset_score(mut score: ResMut<Score>) {
/// // Set the score to zero, unless it is already zero.
/// score.set_if_neq(Score(0));
/// }
/// # let mut world = World::new();
/// # world.insert_resource(Score(1));
/// # let mut score_changed = IntoSystem::into_system(resource_changed::<Score>());
/// # score_changed.initialize(&mut world);
/// # score_changed.run((), &mut world);
/// #
/// # let mut schedule = Schedule::new();
/// # schedule.add_systems(reset_score);
/// #
/// # // first time `reset_score` runs, the score is changed.
/// # schedule.run(&mut world);
/// # assert!(score_changed.run((), &mut world));
/// # // second time `reset_score` runs, the score is not changed.
/// # schedule.run(&mut world);
/// # assert!(!score_changed.run((), &mut world));
/// ```
#[inline]
fn set_if_neq(&mut self, value: Self::Inner)
where
Self::Inner: Sized + PartialEq,
{
let old = self.bypass_change_detection();
if *old != value {
*old = value;
self.set_changed();
}
}
}
macro_rules! change_detection_impl {
($name:ident < $( $generics:tt ),+ >, $target:ty, $($traits:ident)?) => {
impl<$($generics),* : ?Sized $(+ $traits)?> DetectChanges for $name<$($generics),*> {
#[inline]
fn is_added(&self) -> bool {
self.ticks
.added
.is_newer_than(self.ticks.last_run, self.ticks.this_run)
}
#[inline]
fn is_changed(&self) -> bool {
self.ticks
.changed
.is_newer_than(self.ticks.last_run, self.ticks.this_run)
}
#[inline]
fn last_changed(&self) -> Tick {
*self.ticks.changed
}
}
impl<$($generics),*: ?Sized $(+ $traits)?> Deref for $name<$($generics),*> {
type Target = $target;
#[inline]
fn deref(&self) -> &Self::Target {
self.value
}
}
impl<$($generics),* $(: $traits)?> AsRef<$target> for $name<$($generics),*> {
#[inline]
fn as_ref(&self) -> &$target {
self.deref()
}
}
}
}
macro_rules! change_detection_mut_impl {
($name:ident < $( $generics:tt ),+ >, $target:ty, $($traits:ident)?) => {
impl<$($generics),* : ?Sized $(+ $traits)?> DetectChangesMut for $name<$($generics),*> {
type Inner = $target;
#[inline]
fn set_changed(&mut self) {
*self.ticks.changed = self.ticks.this_run;
}
#[inline]
fn set_last_changed(&mut self, last_changed: Tick) {
*self.ticks.changed = last_changed;
}
#[inline]
fn bypass_change_detection(&mut self) -> &mut Self::Inner {
self.value
}
}
impl<$($generics),* : ?Sized $(+ $traits)?> DerefMut for $name<$($generics),*> {
#[inline]
fn deref_mut(&mut self) -> &mut Self::Target {
self.set_changed();
self.value
}
}
impl<$($generics),* $(: $traits)?> AsMut<$target> for $name<$($generics),*> {
#[inline]
fn as_mut(&mut self) -> &mut $target {
self.deref_mut()
}
}
};
}
macro_rules! impl_methods {
($name:ident < $( $generics:tt ),+ >, $target:ty, $($traits:ident)?) => {
impl<$($generics),* : ?Sized $(+ $traits)?> $name<$($generics),*> {
/// Consume `self` and return a mutable reference to the
/// contained value while marking `self` as "changed".
#[inline]
pub fn into_inner(mut self) -> &'a mut $target {
self.set_changed();
self.value
}
/// Returns a `Mut<>` with a smaller lifetime.
/// This is useful if you have `&mut
#[doc = stringify!($name)]
/// <T>`, but you need a `Mut<T>`.
pub fn reborrow(&mut self) -> Mut<'_, $target> {
Mut {
value: self.value,
ticks: TicksMut {
added: self.ticks.added,
changed: self.ticks.changed,
last_run: self.ticks.last_run,
this_run: self.ticks.this_run,
}
}
}
/// Maps to an inner value by applying a function to the contained reference, without flagging a change.
///
/// You should never modify the argument passed to the closure -- if you want to modify the data
/// without flagging a change, consider using [`DetectChangesMut::bypass_change_detection`] to make your intent explicit.
///
/// ```rust
/// # use bevy_ecs::prelude::*;
/// # #[derive(PartialEq)] pub struct Vec2;
/// # impl Vec2 { pub const ZERO: Self = Self; }
/// # #[derive(Component)] pub struct Transform { translation: Vec2 }
/// // When run, zeroes the translation of every entity.
/// fn reset_positions(mut transforms: Query<&mut Transform>) {
/// for transform in &mut transforms {
/// // We pinky promise not to modify `t` within the closure.
/// // Breaking this promise will result in logic errors, but will never cause undefined behavior.
/// let mut translation = transform.map_unchanged(|t| &mut t.translation);
/// // Only reset the translation if it isn't already zero;
/// translation.set_if_neq(Vec2::ZERO);
/// }
/// }
/// # bevy_ecs::system::assert_is_system(reset_positions);
/// ```
pub fn map_unchanged<U: ?Sized>(self, f: impl FnOnce(&mut $target) -> &mut U) -> Mut<'a, U> {
Mut {
value: f(self.value),
ticks: self.ticks,
}
}
}
};
}
macro_rules! impl_debug {
($name:ident < $( $generics:tt ),+ >, $($traits:ident)?) => {
impl<$($generics),* : ?Sized $(+ $traits)?> std::fmt::Debug for $name<$($generics),*>
where T: std::fmt::Debug
{
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_tuple(stringify!($name))
.field(&self.value)
.finish()
}
}
};
}
#[derive(Clone)]
pub(crate) struct Ticks<'a> {
pub(crate) added: &'a Tick,
pub(crate) changed: &'a Tick,
pub(crate) last_run: Tick,
pub(crate) this_run: Tick,
}
impl<'a> Ticks<'a> {
/// # Safety
/// This should never alias the underlying ticks with a mutable one such as `TicksMut`.
#[inline]
pub(crate) unsafe fn from_tick_cells(
cells: TickCells<'a>,
last_run: Tick,
this_run: Tick,
) -> Self {
Self {
added: cells.added.deref(),
changed: cells.changed.deref(),
last_run,
this_run,
}
}
}
pub(crate) struct TicksMut<'a> {
pub(crate) added: &'a mut Tick,
pub(crate) changed: &'a mut Tick,
pub(crate) last_run: Tick,
pub(crate) this_run: Tick,
}
impl<'a> TicksMut<'a> {
/// # Safety
/// This should never alias the underlying ticks. All access must be unique.
#[inline]
pub(crate) unsafe fn from_tick_cells(
cells: TickCells<'a>,
last_run: Tick,
this_run: Tick,
) -> Self {
Self {
added: cells.added.deref_mut(),
changed: cells.changed.deref_mut(),
last_run,
this_run,
}
}
}
impl<'a> From<TicksMut<'a>> for Ticks<'a> {
fn from(ticks: TicksMut<'a>) -> Self {
Ticks {
added: ticks.added,
changed: ticks.changed,
last_run: ticks.last_run,
this_run: ticks.this_run,
}
}
}
/// Shared borrow of a [`Resource`].
///
/// See the [`Resource`] documentation for usage.
///
/// If you need a unique mutable borrow, use [`ResMut`] instead.
///
/// # Panics
///
/// Panics when used as a [`SystemParameter`](crate::system::SystemParam) if the resource does not exist.
///
/// Use `Option<Res<T>>` instead if the resource might not always exist.
pub struct Res<'w, T: ?Sized + Resource> {
pub(crate) value: &'w T,
pub(crate) ticks: Ticks<'w>,
}
impl<'w, T: Resource> Res<'w, T> {
// no it shouldn't clippy
#[allow(clippy::should_implement_trait)]
pub fn clone(this: &Self) -> Self {
Self {
value: this.value,
ticks: this.ticks.clone(),
}
}
/// Due to lifetime limitations of the `Deref` trait, this method can be used to obtain a
/// reference of the [`Resource`] with a lifetime bound to `'w` instead of the lifetime of the
/// struct itself.
pub fn into_inner(self) -> &'w T {
self.value
}
}
impl<'w, T: Resource> From<ResMut<'w, T>> for Res<'w, T> {
fn from(res: ResMut<'w, T>) -> Self {
Self {
value: res.value,
ticks: res.ticks.into(),
}
}
}
impl<'w, 'a, T: Resource> IntoIterator for &'a Res<'w, T>
where
&'a T: IntoIterator,
{
type Item = <&'a T as IntoIterator>::Item;
type IntoIter = <&'a T as IntoIterator>::IntoIter;
fn into_iter(self) -> Self::IntoIter {
self.value.into_iter()
}
}
change_detection_impl!(Res<'w, T>, T, Resource);
impl_debug!(Res<'w, T>, Resource);
/// Unique mutable borrow of a [`Resource`].
///
/// See the [`Resource`] documentation for usage.
///
/// If you need a shared borrow, use [`Res`](crate::system::Res) instead.
///
/// # Panics
///
/// Panics when used as a [`SystemParam`](crate::system::SystemParam) if the resource does not exist.
///
/// Use `Option<ResMut<T>>` instead if the resource might not always exist.
pub struct ResMut<'a, T: ?Sized + Resource> {
pub(crate) value: &'a mut T,
pub(crate) ticks: TicksMut<'a>,
}
impl<'w, 'a, T: Resource> IntoIterator for &'a ResMut<'w, T>
where
&'a T: IntoIterator,
{
type Item = <&'a T as IntoIterator>::Item;
type IntoIter = <&'a T as IntoIterator>::IntoIter;
fn into_iter(self) -> Self::IntoIter {
self.value.into_iter()
}
}
impl<'w, 'a, T: Resource> IntoIterator for &'a mut ResMut<'w, T>
where
&'a mut T: IntoIterator,
{
type Item = <&'a mut T as IntoIterator>::Item;
type IntoIter = <&'a mut T as IntoIterator>::IntoIter;
fn into_iter(self) -> Self::IntoIter {
self.set_changed();
self.value.into_iter()
}
}
change_detection_impl!(ResMut<'a, T>, T, Resource);
change_detection_mut_impl!(ResMut<'a, T>, T, Resource);
impl_methods!(ResMut<'a, T>, T, Resource);
impl_debug!(ResMut<'a, T>, Resource);
impl<'a, T: Resource> From<ResMut<'a, T>> for Mut<'a, T> {
/// Convert this `ResMut` into a `Mut`. This allows keeping the change-detection feature of `Mut`
/// while losing the specificity of `ResMut` for resources.
fn from(other: ResMut<'a, T>) -> Mut<'a, T> {
Mut {
value: other.value,
ticks: other.ticks,
}
}
}
/// Unique borrow of a non-[`Send`] resource.
///
/// Only [`Send`] resources may be accessed with the [`ResMut`] [`SystemParam`](crate::system::SystemParam). In case that the
/// resource does not implement `Send`, this `SystemParam` wrapper can be used. This will instruct
/// the scheduler to instead run the system on the main thread so that it doesn't send the resource
/// over to another thread.
///
/// # Panics
///
/// Panics when used as a `SystemParameter` if the resource does not exist.
///
/// Use `Option<NonSendMut<T>>` instead if the resource might not always exist.
pub struct NonSendMut<'a, T: ?Sized + 'static> {
pub(crate) value: &'a mut T,
pub(crate) ticks: TicksMut<'a>,
}
change_detection_impl!(NonSendMut<'a, T>, T,);
change_detection_mut_impl!(NonSendMut<'a, T>, T,);
impl_methods!(NonSendMut<'a, T>, T,);
impl_debug!(NonSendMut<'a, T>,);
impl<'a, T: 'static> From<NonSendMut<'a, T>> for Mut<'a, T> {
/// Convert this `NonSendMut` into a `Mut`. This allows keeping the change-detection feature of `Mut`
/// while losing the specificity of `NonSendMut`.
fn from(other: NonSendMut<'a, T>) -> Mut<'a, T> {
Mut {
value: other.value,
ticks: other.ticks,
}
}
}
/// Shared borrow of an entity's component with access to change detection.
/// Similar to [`Mut`] but is immutable and so doesn't require unique access.
pub struct Ref<'a, T: ?Sized> {
pub(crate) value: &'a T,
pub(crate) ticks: Ticks<'a>,
}
impl<'a, T: ?Sized> Ref<'a, T> {
pub fn into_inner(self) -> &'a T {
self.value
}
}
impl<'w, 'a, T> IntoIterator for &'a Ref<'w, T>
where
&'a T: IntoIterator,
{
type Item = <&'a T as IntoIterator>::Item;
type IntoIter = <&'a T as IntoIterator>::IntoIter;
fn into_iter(self) -> Self::IntoIter {
self.value.into_iter()
}
}
change_detection_impl!(Ref<'a, T>, T,);
impl_debug!(Ref<'a, T>,);
/// Unique mutable borrow of an entity's component
pub struct Mut<'a, T: ?Sized> {
pub(crate) value: &'a mut T,
pub(crate) ticks: TicksMut<'a>,
}
impl<'a, T: ?Sized> Mut<'a, T> {
/// Creates a new change-detection enabled smart pointer.
/// In almost all cases you do not need to call this method manually,
/// as instances of `Mut` will be created by engine-internal code.
///
/// Many use-cases of this method would be better served by [`Mut::map_unchanged`]
/// or [`Mut::reborrow`].
///
/// - `value` - The value wrapped by this smart pointer.
/// - `added` - A [`Tick`] that stores the tick when the wrapped value was created.
/// - `last_changed` - A [`Tick`] that stores the last time the wrapped value was changed.
/// This will be updated to the value of `change_tick` if the returned smart pointer
/// is modified.
/// - `last_run` - A [`Tick`], occurring before `this_run`, which is used
/// as a reference to determine whether the wrapped value is newly added or changed.
/// - `this_run` - A [`Tick`] corresponding to the current point in time -- "now".
pub fn new(
value: &'a mut T,
added: &'a mut Tick,
last_changed: &'a mut Tick,
last_run: Tick,
this_run: Tick,
) -> Self {
Self {
value,
ticks: TicksMut {
added,
changed: last_changed,
last_run,
this_run,
},
}
}
}
impl<'a, T: ?Sized> From<Mut<'a, T>> for Ref<'a, T> {
fn from(mut_ref: Mut<'a, T>) -> Self {
Self {
value: mut_ref.value,
ticks: mut_ref.ticks.into(),
}
}
}
impl<'w, 'a, T> IntoIterator for &'a Mut<'w, T>
where
&'a T: IntoIterator,
{
type Item = <&'a T as IntoIterator>::Item;
type IntoIter = <&'a T as IntoIterator>::IntoIter;
fn into_iter(self) -> Self::IntoIter {
self.value.into_iter()
}
}
impl<'w, 'a, T> IntoIterator for &'a mut Mut<'w, T>
where
&'a mut T: IntoIterator,
{
type Item = <&'a mut T as IntoIterator>::Item;
type IntoIter = <&'a mut T as IntoIterator>::IntoIter;
fn into_iter(self) -> Self::IntoIter {
self.set_changed();
self.value.into_iter()
}
}
change_detection_impl!(Mut<'a, T>, T,);
change_detection_mut_impl!(Mut<'a, T>, T,);
impl_methods!(Mut<'a, T>, T,);
impl_debug!(Mut<'a, T>,);
/// Unique mutable borrow of resources or an entity's component.
///
/// Similar to [`Mut`], but not generic over the component type, instead
/// exposing the raw pointer as a `*mut ()`.
///
/// Usually you don't need to use this and can instead use the APIs returning a
/// [`Mut`], but in situations where the types are not known at compile time
/// or are defined outside of rust this can be used.
pub struct MutUntyped<'a> {
pub(crate) value: PtrMut<'a>,
pub(crate) ticks: TicksMut<'a>,
}
impl<'a> MutUntyped<'a> {
/// Returns the pointer to the value, marking it as changed.
///
/// In order to avoid marking the value as changed, you need to call [`bypass_change_detection`](DetectChangesMut::bypass_change_detection).
#[inline]
pub fn into_inner(mut self) -> PtrMut<'a> {
self.set_changed();
self.value
}
/// Returns a [`MutUntyped`] with a smaller lifetime.
/// This is useful if you have `&mut MutUntyped`, but you need a `MutUntyped`.
#[inline]
pub fn reborrow(&mut self) -> MutUntyped {
MutUntyped {
value: self.value.reborrow(),
ticks: TicksMut {
added: self.ticks.added,
changed: self.ticks.changed,
last_run: self.ticks.last_run,
this_run: self.ticks.this_run,
},
}
}
/// Returns a pointer to the value without taking ownership of this smart pointer, marking it as changed.
///
/// In order to avoid marking the value as changed, you need to call [`bypass_change_detection`](DetectChangesMut::bypass_change_detection).
#[inline]
pub fn as_mut(&mut self) -> PtrMut<'_> {
self.set_changed();
self.value.reborrow()
}
/// Returns an immutable pointer to the value without taking ownership.
#[inline]
pub fn as_ref(&self) -> Ptr<'_> {
self.value.as_ref()
}
/// Transforms this [`MutUntyped`] into a [`Mut<T>`] with the same lifetime.
///
/// # Safety
/// - `T` must be the erased pointee type for this [`MutUntyped`].
pub unsafe fn with_type<T>(self) -> Mut<'a, T> {
Mut {
value: self.value.deref_mut(),
ticks: self.ticks,
}
}
}
impl<'a> DetectChanges for MutUntyped<'a> {
#[inline]
fn is_added(&self) -> bool {
self.ticks
.added
.is_newer_than(self.ticks.last_run, self.ticks.this_run)
}
#[inline]
fn is_changed(&self) -> bool {
self.ticks
.changed
.is_newer_than(self.ticks.last_run, self.ticks.this_run)
}
#[inline]
fn last_changed(&self) -> Tick {
*self.ticks.changed
}
}
impl<'a> DetectChangesMut for MutUntyped<'a> {
type Inner = PtrMut<'a>;
#[inline]
fn set_changed(&mut self) {
*self.ticks.changed = self.ticks.this_run;
}
#[inline]
fn set_last_changed(&mut self, last_changed: Tick) {
*self.ticks.changed = last_changed;
}
#[inline]
fn bypass_change_detection(&mut self) -> &mut Self::Inner {
&mut self.value
}
}
impl std::fmt::Debug for MutUntyped<'_> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_tuple("MutUntyped")
.field(&self.value.as_ptr())
.finish()
}
}
#[cfg(test)]
mod tests {
use bevy_ecs_macros::Resource;
use crate::{
self as bevy_ecs,
change_detection::{
Mut, NonSendMut, Ref, ResMut, TicksMut, CHECK_TICK_THRESHOLD, MAX_CHANGE_AGE,
},
component::{Component, ComponentTicks, Tick},
system::{IntoSystem, Query, System},
world::World,
};
use super::DetectChanges;
use super::DetectChangesMut;
#[derive(Component, PartialEq)]
struct C;
#[derive(Resource)]
struct R;
#[derive(Resource, PartialEq)]
struct R2(u8);
#[test]
fn change_expiration() {
fn change_detected(query: Query<Ref<C>>) -> bool {
query.single().is_changed()
}
fn change_expired(query: Query<Ref<C>>) -> bool {
query.single().is_changed()
}
let mut world = World::new();
// component added: 1, changed: 1
world.spawn(C);
let mut change_detected_system = IntoSystem::into_system(change_detected);
let mut change_expired_system = IntoSystem::into_system(change_expired);
change_detected_system.initialize(&mut world);
change_expired_system.initialize(&mut world);
// world: 1, system last ran: 0, component changed: 1
// The spawn will be detected since it happened after the system "last ran".
assert!(change_detected_system.run((), &mut world));
// world: 1 + MAX_CHANGE_AGE
let change_tick = world.change_tick.get_mut();
*change_tick = change_tick.wrapping_add(MAX_CHANGE_AGE);
// Both the system and component appeared `MAX_CHANGE_AGE` ticks ago.
// Since we clamp things to `MAX_CHANGE_AGE` for determinism,
// `ComponentTicks::is_changed` will now see `MAX_CHANGE_AGE > MAX_CHANGE_AGE`
// and return `false`.
assert!(!change_expired_system.run((), &mut world));
}
#[test]
fn change_tick_wraparound() {
fn change_detected(query: Query<Ref<C>>) -> bool {
query.single().is_changed()
}
let mut world = World::new();
world.last_change_tick = Tick::new(u32::MAX);
*world.change_tick.get_mut() = 0;
// component added: 0, changed: 0
world.spawn(C);
// system last ran: u32::MAX
let mut change_detected_system = IntoSystem::into_system(change_detected);
change_detected_system.initialize(&mut world);
// Since the world is always ahead, as long as changes can't get older than `u32::MAX` (which we ensure),
// the wrapping difference will always be positive, so wraparound doesn't matter.
assert!(change_detected_system.run((), &mut world));
}
#[test]
fn change_tick_scan() {
let mut world = World::new();
// component added: 1, changed: 1
world.spawn(C);
// a bunch of stuff happens, the component is now older than `MAX_CHANGE_AGE`
*world.change_tick.get_mut() += MAX_CHANGE_AGE + CHECK_TICK_THRESHOLD;
let change_tick = world.change_tick();
let mut query = world.query::<Ref<C>>();
for tracker in query.iter(&world) {
let ticks_since_insert = change_tick.relative_to(*tracker.ticks.added).get();
let ticks_since_change = change_tick.relative_to(*tracker.ticks.changed).get();
assert!(ticks_since_insert > MAX_CHANGE_AGE);
assert!(ticks_since_change > MAX_CHANGE_AGE);
}
// scan change ticks and clamp those at risk of overflow
world.check_change_ticks();
for tracker in query.iter(&world) {
let ticks_since_insert = change_tick.relative_to(*tracker.ticks.added).get();
let ticks_since_change = change_tick.relative_to(*tracker.ticks.changed).get();
assert!(ticks_since_insert == MAX_CHANGE_AGE);
assert!(ticks_since_change == MAX_CHANGE_AGE);
}
}
#[test]
fn mut_from_res_mut() {
let mut component_ticks = ComponentTicks {
added: Tick::new(1),
changed: Tick::new(2),
};
let ticks = TicksMut {
added: &mut component_ticks.added,
changed: &mut component_ticks.changed,
last_run: Tick::new(3),
this_run: Tick::new(4),
};
let mut res = R {};
let res_mut = ResMut {
value: &mut res,
ticks,
};
let into_mut: Mut<R> = res_mut.into();
assert_eq!(1, into_mut.ticks.added.get());
assert_eq!(2, into_mut.ticks.changed.get());
assert_eq!(3, into_mut.ticks.last_run.get());
assert_eq!(4, into_mut.ticks.this_run.get());
}
#[test]
fn mut_new() {
let mut component_ticks = ComponentTicks {
added: Tick::new(1),
changed: Tick::new(3),
};
let mut res = R {};
let val = Mut::new(
&mut res,
&mut component_ticks.added,
&mut component_ticks.changed,
Tick::new(2), // last_run
Tick::new(4), // this_run
);
assert!(!val.is_added());
assert!(val.is_changed());
}
#[test]
fn mut_from_non_send_mut() {
let mut component_ticks = ComponentTicks {
added: Tick::new(1),
changed: Tick::new(2),
};
let ticks = TicksMut {
added: &mut component_ticks.added,
changed: &mut component_ticks.changed,
last_run: Tick::new(3),
this_run: Tick::new(4),
};
let mut res = R {};
let non_send_mut = NonSendMut {
value: &mut res,
ticks,
};
let into_mut: Mut<R> = non_send_mut.into();
assert_eq!(1, into_mut.ticks.added.get());
assert_eq!(2, into_mut.ticks.changed.get());
assert_eq!(3, into_mut.ticks.last_run.get());
assert_eq!(4, into_mut.ticks.this_run.get());
}
#[test]
fn map_mut() {
use super::*;
struct Outer(i64);
let last_run = Tick::new(2);
let this_run = Tick::new(3);
let mut component_ticks = ComponentTicks {
added: Tick::new(1),
changed: Tick::new(2),
};
let ticks = TicksMut {
added: &mut component_ticks.added,
changed: &mut component_ticks.changed,
last_run,
this_run,
};
let mut outer = Outer(0);
let ptr = Mut {
value: &mut outer,
ticks,
};
assert!(!ptr.is_changed());
// Perform a mapping operation.
let mut inner = ptr.map_unchanged(|x| &mut x.0);
assert!(!inner.is_changed());
// Mutate the inner value.
*inner = 64;
assert!(inner.is_changed());
// Modifying one field of a component should flag a change for the entire component.
assert!(component_ticks.is_changed(last_run, this_run));
}
#[test]
fn set_if_neq() {
let mut world = World::new();
world.insert_resource(R2(0));
// Resources are Changed when first added
world.increment_change_tick();
// This is required to update world::last_change_tick
world.clear_trackers();
let mut r = world.resource_mut::<R2>();
assert!(!r.is_changed(), "Resource must begin unchanged.");
r.set_if_neq(R2(0));
assert!(
!r.is_changed(),
"Resource must not be changed after setting to the same value."
);
r.set_if_neq(R2(3));
assert!(
r.is_changed(),
"Resource must be changed after setting to a different value."
);
}
}