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# Objective - Missing obvious way to rotate a transform around a point. This is popularly used for rotation of an object in world space ("orbiting" a point), or for local rotation of an object around a pivot point on that object. - Present in other (not to be named) game engines - Was question from user on Discord today (thread "object rotation") ## Solution - Added Transform::rotate_around method where point is specified in reference frame of the parent (if any) or in world space. |
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README.md |
Bevy Transform
This crate is largely a 1:1 port from legion_transform (ecs: legion, math: nalgebra) to bevy (ecs: bevy_ecs, math: glam)