bevy/examples/audio/audio_control.rs
andristarr 7482a0d26d
aligning public apis of Time,Timer and Stopwatch (#15962)
Fixes #15834

## Migration Guide

The APIs of `Time`, `Timer` and `Stopwatch` have been cleaned up for
consistency with each other and the standard library's `Duration` type.
The following methods have been renamed:

- `Stowatch::paused` -> `Stopwatch::is_paused`
- `Time::elapsed_seconds` -> `Time::elasped_secs` (including `_f64` and
`_wrapped` variants)
2024-10-16 21:09:32 +00:00

51 lines
1.4 KiB
Rust

//! This example illustrates how to load and play an audio file, and control how it's played.
use bevy::{math::ops, prelude::*};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.add_systems(Update, (update_speed, pause, volume))
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn((
AudioPlayer::<AudioSource>(asset_server.load("sounds/Windless Slopes.ogg")),
MyMusic,
));
}
#[derive(Component)]
struct MyMusic;
fn update_speed(music_controller: Query<&AudioSink, With<MyMusic>>, time: Res<Time>) {
if let Ok(sink) = music_controller.get_single() {
sink.set_speed((ops::sin(time.elapsed_secs() / 5.0) + 1.0).max(0.1));
}
}
fn pause(
keyboard_input: Res<ButtonInput<KeyCode>>,
music_controller: Query<&AudioSink, With<MyMusic>>,
) {
if keyboard_input.just_pressed(KeyCode::Space) {
if let Ok(sink) = music_controller.get_single() {
sink.toggle();
}
}
}
fn volume(
keyboard_input: Res<ButtonInput<KeyCode>>,
music_controller: Query<&AudioSink, With<MyMusic>>,
) {
if let Ok(sink) = music_controller.get_single() {
if keyboard_input.just_pressed(KeyCode::Equal) {
sink.set_volume(sink.volume() + 0.1);
} else if keyboard_input.just_pressed(KeyCode::Minus) {
sink.set_volume(sink.volume() - 0.1);
}
}
}