bevy/crates/bevy_internal/Cargo.toml
Clar Fon 683d6c90a9
Remove AVIF feature (#15973)
Resolves #15968. Since this feature never worked, and enabling it in the
`image` crate requires system dependencies, we've decided that it's best
to just remove it and let other plugin crates offer support for it as
needed.

## Migration Guide

AVIF images are no longer supported. They never really worked, and
require system dependencies (libdav1d) to work correctly, so, it's
better to simply offer this support via an unofficial plugin instead as
needed. The corresponding types have been removed from Bevy to account
for this.
2024-10-17 19:47:28 +00:00

294 lines
10 KiB
TOML

[package]
name = "bevy_internal"
version = "0.15.0-dev"
edition = "2021"
description = "An internal Bevy crate used to facilitate optional dynamic linking via the 'dynamic_linking' feature"
homepage = "https://bevyengine.org"
repository = "https://github.com/bevyengine/bevy"
license = "MIT OR Apache-2.0"
keywords = ["game", "engine", "gamedev", "graphics", "bevy"]
categories = ["game-engines", "graphics", "gui", "rendering"]
[features]
trace = [
"bevy_app/trace",
"bevy_asset?/trace",
"bevy_core_pipeline?/trace",
"bevy_ecs/trace",
"bevy_log/trace",
"bevy_pbr?/trace",
"bevy_render?/trace",
"bevy_hierarchy/trace",
"bevy_winit?/trace",
]
trace_chrome = ["bevy_log/tracing-chrome"]
trace_tracy = ["bevy_render?/tracing-tracy", "bevy_log/tracing-tracy"]
trace_tracy_memory = ["bevy_log/trace_tracy_memory"]
detailed_trace = ["bevy_utils/detailed_trace"]
sysinfo_plugin = ["bevy_diagnostic/sysinfo_plugin"]
# Texture formats that have specific rendering support (HDR enabled by default)
basis-universal = ["bevy_image/basis-universal", "bevy_render/basis-universal"]
dds = [
"bevy_image/dds",
"bevy_render/dds",
"bevy_core_pipeline/dds",
"bevy_gltf/dds",
]
exr = ["bevy_image/exr", "bevy_render/exr"]
hdr = ["bevy_image/hdr", "bevy_render/hdr"]
ktx2 = ["bevy_image/ktx2", "bevy_render/ktx2"]
# For ktx2 supercompression
zlib = ["bevy_image/zlib"]
zstd = ["bevy_image/zstd"]
# Image format support (PNG enabled by default)
bmp = ["bevy_image/bmp"]
ff = ["bevy_image/ff"]
gif = ["bevy_image/gif"]
ico = ["bevy_image/ico"]
jpeg = ["bevy_image/jpeg"]
png = ["bevy_image/png"]
pnm = ["bevy_image/pnm"]
qoi = ["bevy_image/qoi"]
tga = ["bevy_image/tga"]
tiff = ["bevy_image/tiff"]
webp = ["bevy_image/webp"]
# Enable SPIR-V passthrough
spirv_shader_passthrough = ["bevy_render/spirv_shader_passthrough"]
# Include tonemapping LUT KTX2 files.
tonemapping_luts = ["bevy_core_pipeline/tonemapping_luts"]
# Include SMAA LUT KTX2 Files
smaa_luts = ["bevy_core_pipeline/smaa_luts"]
# Audio format support (vorbis is enabled by default)
flac = ["bevy_audio/flac"]
mp3 = ["bevy_audio/mp3"]
vorbis = ["bevy_audio/vorbis"]
wav = ["bevy_audio/wav"]
minimp3 = ["bevy_audio/minimp3"]
symphonia-aac = ["bevy_audio/symphonia-aac"]
symphonia-all = ["bevy_audio/symphonia-all"]
symphonia-flac = ["bevy_audio/symphonia-flac"]
symphonia-isomp4 = ["bevy_audio/symphonia-isomp4"]
symphonia-vorbis = ["bevy_audio/symphonia-vorbis"]
symphonia-wav = ["bevy_audio/symphonia-wav"]
# Shader formats
shader_format_glsl = [
"bevy_render/shader_format_glsl",
"bevy_pbr?/shader_format_glsl",
]
shader_format_spirv = ["bevy_render/shader_format_spirv"]
serialize = [
"bevy_color?/serialize",
"bevy_core/serialize",
"bevy_ecs/serialize",
"bevy_input/serialize",
"bevy_math/serialize",
"bevy_scene?/serialize",
"bevy_sprite?/serialize",
"bevy_time/serialize",
"bevy_transform/serialize",
"bevy_ui?/serialize",
"bevy_window/serialize",
"bevy_winit?/serialize",
]
multi_threaded = [
"bevy_asset?/multi_threaded",
"bevy_ecs/multi_threaded",
"bevy_render?/multi_threaded",
"bevy_tasks/multi_threaded",
]
async-io = ["bevy_tasks/async-io"]
# Display server protocol support (X11 is enabled by default)
wayland = ["bevy_winit/wayland"]
x11 = ["bevy_winit/x11"]
# Android activity support (choose one)
android-native-activity = ["bevy_winit/android-native-activity"]
android-game-activity = ["bevy_winit/android-game-activity"]
# Transmission textures in `StandardMaterial`:
pbr_transmission_textures = [
"bevy_pbr?/pbr_transmission_textures",
"bevy_gltf?/pbr_transmission_textures",
]
# Multi-layer material textures in `StandardMaterial`:
pbr_multi_layer_material_textures = [
"bevy_pbr?/pbr_multi_layer_material_textures",
"bevy_gltf?/pbr_multi_layer_material_textures",
]
# Anisotropy texture in `StandardMaterial`:
pbr_anisotropy_texture = [
"bevy_pbr?/pbr_anisotropy_texture",
"bevy_gltf?/pbr_anisotropy_texture",
]
# Optimise for WebGL2
webgl = [
"bevy_core_pipeline?/webgl",
"bevy_pbr?/webgl",
"bevy_render?/webgl",
"bevy_gizmos?/webgl",
"bevy_sprite?/webgl",
]
webgpu = [
"bevy_core_pipeline?/webgpu",
"bevy_pbr?/webgpu",
"bevy_render?/webgpu",
"bevy_gizmos?/webgpu",
"bevy_sprite?/webgpu",
]
# enable systems that allow for automated testing on CI
bevy_ci_testing = ["bevy_dev_tools/bevy_ci_testing", "bevy_render?/ci_limits"]
# Enable animation support, and glTF animation loading
animation = ["bevy_animation", "bevy_gltf?/bevy_animation"]
bevy_sprite = ["dep:bevy_sprite", "bevy_gizmos?/bevy_sprite"]
bevy_pbr = ["dep:bevy_pbr", "bevy_gizmos?/bevy_pbr"]
# Used to disable code that is unsupported when Bevy is dynamically linked
dynamic_linking = ["bevy_diagnostic/dynamic_linking"]
# Enable using a shared stdlib for cxx on Android.
android_shared_stdcxx = ["bevy_audio/android_shared_stdcxx"]
# Enable AccessKit on Unix backends (currently only works with experimental
# screen readers and forks.)
accesskit_unix = ["bevy_winit/accesskit_unix"]
bevy_text = ["dep:bevy_text", "bevy_ui?/bevy_text"]
bevy_render = [
"dep:bevy_render",
"bevy_scene?/bevy_render",
"bevy_gizmos?/bevy_render",
]
# Enable assertions to check the validity of parameters passed to glam
glam_assert = ["bevy_math/glam_assert"]
# Enable assertions in debug builds to check the validity of parameters passed to glam
debug_glam_assert = ["bevy_math/debug_glam_assert"]
default_font = ["bevy_text?/default_font"]
# Enables the built-in asset processor for processed assets.
asset_processor = ["bevy_asset?/asset_processor"]
# Enables watching the filesystem for Bevy Asset hot-reloading
file_watcher = ["bevy_asset?/file_watcher"]
# Enables watching embedded files for Bevy Asset hot-reloading
embedded_watcher = ["bevy_asset?/embedded_watcher"]
# Enable system stepping support
bevy_debug_stepping = [
"bevy_ecs/bevy_debug_stepping",
"bevy_app/bevy_debug_stepping",
]
# Enables the meshlet renderer for dense high-poly scenes (experimental)
meshlet = ["bevy_pbr?/meshlet"]
# Enables processing meshes into meshlet meshes for bevy_pbr
meshlet_processor = ["bevy_pbr?/meshlet_processor"]
# Provides a collection of developer tools
bevy_dev_tools = ["dep:bevy_dev_tools"]
# Enable support for the Bevy Remote Protocol
bevy_remote = ["dep:bevy_remote"]
# Provides picking functionality
bevy_picking = [
"dep:bevy_picking",
"bevy_picking/bevy_mesh",
"bevy_ui?/bevy_picking",
"bevy_sprite?/bevy_picking",
]
# Enable support for the ios_simulator by downgrading some rendering capabilities
ios_simulator = ["bevy_pbr?/ios_simulator", "bevy_render?/ios_simulator"]
# Enable built in global state machines
bevy_state = ["dep:bevy_state"]
# Enables source location tracking for change detection, which can assist with debugging
track_change_detection = ["bevy_ecs/track_change_detection"]
# Enable function reflection
reflect_functions = [
"bevy_reflect/functions",
"bevy_app/reflect_functions",
"bevy_ecs/reflect_functions",
]
# Enable winit custom cursor support
custom_cursor = ["bevy_winit/custom_cursor"]
# Experimental support for nodes that are ignored for UI layouting
ghost_nodes = ["bevy_ui/ghost_nodes"]
[dependencies]
# bevy
bevy_a11y = { path = "../bevy_a11y", version = "0.15.0-dev" }
bevy_app = { path = "../bevy_app", version = "0.15.0-dev" }
bevy_core = { path = "../bevy_core", version = "0.15.0-dev" }
bevy_derive = { path = "../bevy_derive", version = "0.15.0-dev" }
bevy_diagnostic = { path = "../bevy_diagnostic", version = "0.15.0-dev" }
bevy_ecs = { path = "../bevy_ecs", version = "0.15.0-dev" }
bevy_state = { path = "../bevy_state", optional = true, version = "0.15.0-dev" }
bevy_hierarchy = { path = "../bevy_hierarchy", version = "0.15.0-dev" }
bevy_input = { path = "../bevy_input", version = "0.15.0-dev" }
bevy_log = { path = "../bevy_log", version = "0.15.0-dev" }
bevy_math = { path = "../bevy_math", version = "0.15.0-dev" }
bevy_ptr = { path = "../bevy_ptr", version = "0.15.0-dev" }
bevy_reflect = { path = "../bevy_reflect", version = "0.15.0-dev", features = [
"bevy",
] }
bevy_time = { path = "../bevy_time", version = "0.15.0-dev" }
bevy_transform = { path = "../bevy_transform", version = "0.15.0-dev" }
bevy_utils = { path = "../bevy_utils", version = "0.15.0-dev" }
bevy_window = { path = "../bevy_window", version = "0.15.0-dev" }
bevy_tasks = { path = "../bevy_tasks", version = "0.15.0-dev" }
# bevy (optional)
bevy_animation = { path = "../bevy_animation", optional = true, version = "0.15.0-dev" }
bevy_asset = { path = "../bevy_asset", optional = true, version = "0.15.0-dev" }
bevy_audio = { path = "../bevy_audio", optional = true, version = "0.15.0-dev" }
bevy_color = { path = "../bevy_color", optional = true, version = "0.15.0-dev" }
bevy_core_pipeline = { path = "../bevy_core_pipeline", optional = true, version = "0.15.0-dev" }
bevy_dev_tools = { path = "../bevy_dev_tools", optional = true, version = "0.15.0-dev" }
bevy_gilrs = { path = "../bevy_gilrs", optional = true, version = "0.15.0-dev" }
bevy_gizmos = { path = "../bevy_gizmos", optional = true, version = "0.15.0-dev", default-features = false }
bevy_gltf = { path = "../bevy_gltf", optional = true, version = "0.15.0-dev" }
bevy_image = { path = "../bevy_image", optional = true, version = "0.15.0-dev" }
bevy_pbr = { path = "../bevy_pbr", optional = true, version = "0.15.0-dev" }
bevy_picking = { path = "../bevy_picking", optional = true, version = "0.15.0-dev" }
bevy_remote = { path = "../bevy_remote", optional = true, version = "0.15.0-dev" }
bevy_render = { path = "../bevy_render", optional = true, version = "0.15.0-dev" }
bevy_scene = { path = "../bevy_scene", optional = true, version = "0.15.0-dev" }
bevy_sprite = { path = "../bevy_sprite", optional = true, version = "0.15.0-dev" }
bevy_text = { path = "../bevy_text", optional = true, version = "0.15.0-dev" }
bevy_ui = { path = "../bevy_ui", optional = true, version = "0.15.0-dev" }
bevy_winit = { path = "../bevy_winit", optional = true, version = "0.15.0-dev" }
[lints]
workspace = true
[package.metadata.docs.rs]
rustdoc-args = ["-Zunstable-options", "--generate-link-to-definition"]
all-features = true