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# Objective - Implement an arc3d API for gizmos - Solves #11536 ## Solution ### `arc_3d` - The current `arc3d` method on gizmos only takes an angle - It draws an "standard arc" by default, this is an arc starting at `Vec3::X`, in the XZ plane, in counter clockwise direction with a normal that is facing up - The "standard arc" can be customized with the usual gizmo builder pattern. This way you'll be able to draw arbitrary arcs ### `short/long_arc_3d_between` - Given `center`, `from`, `to` draws an arc between `from` and `to` --- ## Changelog > This section is optional. If this was a trivial fix, or has no externally-visible impact, you can delete this section. - Added: `Gizmos::arc3d(&mut self, angle)` method - Added: `Gizmos::long_arc_3d_between(&mut self, center, from, to)` method - Added: `Gizmos::short_arc_3d_between(&mut self, center, from, to)` method --- This PR factors out an orthogonal part of another PR as mentioned in [this comment](https://github.com/bevyengine/bevy/pull/11072#issuecomment-1883859573) |
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