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https://github.com/bevyengine/bevy
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# Objective Fixes #12225 Prior to the `bevy_color` port, `GREEN` used to mean "full green." But it is now a much darker color matching the css1 spec. ## Solution Change usages of `basic::GREEN` or `css::GREEN` to `LIME` to restore the examples to their former colors. This also removes the duplicate definition of `GREEN` from `css`. (it was already re-exported from `basic`) ## Note A lot of these examples could use nicer colors. I'm not trying to do that here. "Dark Grey" will be tackled separately and has its own tracking issue.
122 lines
3.7 KiB
Rust
122 lines
3.7 KiB
Rust
//! This example demonstrates Bevy's immediate mode drawing API intended for visual debugging.
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use std::f32::consts::{PI, TAU};
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use bevy::{color::palettes::css::*, prelude::*};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.init_gizmo_group::<MyRoundGizmos>()
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.add_systems(Startup, setup)
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.add_systems(Update, (draw_example_collection, update_config))
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.run();
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}
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// We can create our own gizmo config group!
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#[derive(Default, Reflect, GizmoConfigGroup)]
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struct MyRoundGizmos {}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn(Camera2dBundle::default());
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// text
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commands.spawn(TextBundle::from_section(
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"Hold 'Left' or 'Right' to change the line width of straight gizmos\n\
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Hold 'Up' or 'Down' to change the line width of round gizmos\n\
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Press '1' or '2' to toggle the visibility of straight gizmos or round gizmos",
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TextStyle {
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font: asset_server.load("fonts/FiraMono-Medium.ttf"),
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font_size: 24.,
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color: Color::WHITE,
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},
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));
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}
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fn draw_example_collection(
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mut gizmos: Gizmos,
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mut my_gizmos: Gizmos<MyRoundGizmos>,
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time: Res<Time>,
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) {
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let sin = time.elapsed_seconds().sin() * 50.;
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gizmos.line_2d(Vec2::Y * -sin, Vec2::splat(-80.), RED);
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gizmos.ray_2d(Vec2::Y * sin, Vec2::splat(80.), LIME);
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gizmos
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.grid_2d(
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Vec2::ZERO,
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0.0,
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UVec2::new(16, 12),
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Vec2::new(60., 60.),
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// Light gray
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LinearRgba::gray(0.65),
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)
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.outer_edges(true);
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// Triangle
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gizmos.linestrip_gradient_2d([
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(Vec2::Y * 300., BLUE),
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(Vec2::new(-255., -155.), RED),
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(Vec2::new(255., -155.), LIME),
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(Vec2::Y * 300., BLUE),
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]);
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gizmos.rect_2d(
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Vec2::ZERO,
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time.elapsed_seconds() / 3.,
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Vec2::splat(300.),
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BLACK,
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);
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// The circles have 32 line-segments by default.
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my_gizmos.circle_2d(Vec2::ZERO, 120., BLACK);
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my_gizmos.ellipse_2d(
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Vec2::ZERO,
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time.elapsed_seconds() % TAU,
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Vec2::new(100., 200.),
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YELLOW_GREEN,
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);
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// You may want to increase this for larger circles.
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my_gizmos.circle_2d(Vec2::ZERO, 300., NAVY).segments(64);
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// Arcs default amount of segments is linearly interpolated between
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// 1 and 32, using the arc length as scalar.
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my_gizmos.arc_2d(Vec2::ZERO, sin / 10., PI / 2., 350., ORANGE_RED);
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gizmos.arrow_2d(
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Vec2::ZERO,
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Vec2::from_angle(sin / -10. + PI / 2.) * 50.,
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YELLOW,
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);
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}
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fn update_config(
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mut config_store: ResMut<GizmoConfigStore>,
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keyboard: Res<ButtonInput<KeyCode>>,
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time: Res<Time>,
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) {
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let (config, _) = config_store.config_mut::<DefaultGizmoConfigGroup>();
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if keyboard.pressed(KeyCode::ArrowRight) {
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config.line_width += 5. * time.delta_seconds();
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config.line_width = config.line_width.clamp(0., 50.);
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}
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if keyboard.pressed(KeyCode::ArrowLeft) {
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config.line_width -= 5. * time.delta_seconds();
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config.line_width = config.line_width.clamp(0., 50.);
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}
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if keyboard.just_pressed(KeyCode::Digit1) {
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config.enabled ^= true;
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}
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let (my_config, _) = config_store.config_mut::<MyRoundGizmos>();
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if keyboard.pressed(KeyCode::ArrowUp) {
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my_config.line_width += 5. * time.delta_seconds();
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my_config.line_width = my_config.line_width.clamp(0., 50.);
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}
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if keyboard.pressed(KeyCode::ArrowDown) {
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my_config.line_width -= 5. * time.delta_seconds();
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my_config.line_width = my_config.line_width.clamp(0., 50.);
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}
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if keyboard.just_pressed(KeyCode::Digit2) {
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my_config.enabled ^= true;
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}
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}
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