mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 12:43:34 +00:00
7482a0d26d
Fixes #15834 ## Migration Guide The APIs of `Time`, `Timer` and `Stopwatch` have been cleaned up for consistency with each other and the standard library's `Duration` type. The following methods have been renamed: - `Stowatch::paused` -> `Stopwatch::is_paused` - `Time::elapsed_seconds` -> `Time::elasped_secs` (including `_f64` and `_wrapped` variants)
240 lines
7.6 KiB
Rust
240 lines
7.6 KiB
Rust
//! A simple example for debugging viewport coordinates
|
|
//!
|
|
//! This example creates two uinode trees, one using viewport coordinates and one using pixel coordinates,
|
|
//! and then switches between them once per second using the `Display` style property.
|
|
//! If there are no problems both layouts should be identical, except for the color of the margin changing which is used to signal that the displayed uinode tree has changed
|
|
//! (red for viewport, yellow for pixel).
|
|
use bevy::{color::palettes::css::*, prelude::*};
|
|
|
|
const PALETTE: [Srgba; 10] = [
|
|
RED, YELLOW, WHITE, BEIGE, AQUA, CRIMSON, NAVY, AZURE, LIME, BLACK,
|
|
];
|
|
|
|
#[derive(Component, Default, PartialEq)]
|
|
enum Coords {
|
|
#[default]
|
|
Viewport,
|
|
Pixel,
|
|
}
|
|
|
|
fn main() {
|
|
App::new()
|
|
.insert_resource(UiScale(2.0))
|
|
.add_plugins(DefaultPlugins.set(WindowPlugin {
|
|
primary_window: Some(Window {
|
|
title: "Viewport Coordinates Debug".to_string(),
|
|
// This example relies on these specific viewport dimensions, so let's explicitly
|
|
// define them.
|
|
resolution: [1280., 720.].into(),
|
|
resizable: false,
|
|
..Default::default()
|
|
}),
|
|
..Default::default()
|
|
}))
|
|
.add_systems(Startup, setup)
|
|
.add_systems(Update, update)
|
|
.run();
|
|
}
|
|
|
|
fn update(
|
|
mut timer: Local<f32>,
|
|
mut visible_tree: Local<Coords>,
|
|
time: Res<Time>,
|
|
mut coords_style_query: Query<(&Coords, &mut Style)>,
|
|
) {
|
|
*timer -= time.delta_secs();
|
|
if *timer <= 0. {
|
|
*timer = 1.;
|
|
*visible_tree = match *visible_tree {
|
|
Coords::Viewport => Coords::Pixel,
|
|
Coords::Pixel => Coords::Viewport,
|
|
};
|
|
for (coords, mut style) in coords_style_query.iter_mut() {
|
|
style.display = if *coords == *visible_tree {
|
|
Display::Flex
|
|
} else {
|
|
Display::None
|
|
};
|
|
}
|
|
}
|
|
}
|
|
|
|
fn setup(mut commands: Commands) {
|
|
commands.spawn(Camera2d);
|
|
spawn_with_viewport_coords(&mut commands);
|
|
spawn_with_pixel_coords(&mut commands);
|
|
}
|
|
|
|
fn spawn_with_viewport_coords(commands: &mut Commands) {
|
|
commands
|
|
.spawn((
|
|
NodeBundle {
|
|
style: Style {
|
|
width: Val::Vw(100.),
|
|
height: Val::Vh(100.),
|
|
border: UiRect::axes(Val::Vw(5.), Val::Vh(5.)),
|
|
flex_wrap: FlexWrap::Wrap,
|
|
..default()
|
|
},
|
|
border_color: PALETTE[0].into(),
|
|
..default()
|
|
},
|
|
Coords::Viewport,
|
|
))
|
|
.with_children(|builder| {
|
|
builder.spawn(NodeBundle {
|
|
style: Style {
|
|
width: Val::Vw(30.),
|
|
height: Val::Vh(30.),
|
|
border: UiRect::all(Val::VMin(5.)),
|
|
..default()
|
|
},
|
|
background_color: PALETTE[2].into(),
|
|
border_color: PALETTE[9].into(),
|
|
..default()
|
|
});
|
|
|
|
builder.spawn(NodeBundle {
|
|
style: Style {
|
|
width: Val::Vw(60.),
|
|
height: Val::Vh(30.),
|
|
..default()
|
|
},
|
|
background_color: PALETTE[3].into(),
|
|
..default()
|
|
});
|
|
|
|
builder.spawn(NodeBundle {
|
|
style: Style {
|
|
width: Val::Vw(45.),
|
|
height: Val::Vh(30.),
|
|
border: UiRect::left(Val::VMax(45. / 2.)),
|
|
..default()
|
|
},
|
|
background_color: PALETTE[4].into(),
|
|
border_color: PALETTE[8].into(),
|
|
..default()
|
|
});
|
|
|
|
builder.spawn(NodeBundle {
|
|
style: Style {
|
|
width: Val::Vw(45.),
|
|
height: Val::Vh(30.),
|
|
border: UiRect::right(Val::VMax(45. / 2.)),
|
|
..default()
|
|
},
|
|
background_color: PALETTE[5].into(),
|
|
border_color: PALETTE[8].into(),
|
|
..default()
|
|
});
|
|
|
|
builder.spawn(NodeBundle {
|
|
style: Style {
|
|
width: Val::Vw(60.),
|
|
height: Val::Vh(30.),
|
|
..default()
|
|
},
|
|
background_color: PALETTE[6].into(),
|
|
..default()
|
|
});
|
|
|
|
builder.spawn(NodeBundle {
|
|
style: Style {
|
|
width: Val::Vw(30.),
|
|
height: Val::Vh(30.),
|
|
border: UiRect::all(Val::VMin(5.)),
|
|
..default()
|
|
},
|
|
background_color: PALETTE[7].into(),
|
|
border_color: PALETTE[9].into(),
|
|
..default()
|
|
});
|
|
});
|
|
}
|
|
|
|
fn spawn_with_pixel_coords(commands: &mut Commands) {
|
|
commands
|
|
.spawn((
|
|
NodeBundle {
|
|
style: Style {
|
|
width: Val::Px(640.),
|
|
height: Val::Px(360.),
|
|
border: UiRect::axes(Val::Px(32.), Val::Px(18.)),
|
|
flex_wrap: FlexWrap::Wrap,
|
|
..default()
|
|
},
|
|
border_color: PALETTE[1].into(),
|
|
..default()
|
|
},
|
|
Coords::Pixel,
|
|
))
|
|
.with_children(|builder| {
|
|
builder.spawn(NodeBundle {
|
|
style: Style {
|
|
width: Val::Px(192.),
|
|
height: Val::Px(108.),
|
|
border: UiRect::axes(Val::Px(18.), Val::Px(18.)),
|
|
..default()
|
|
},
|
|
background_color: PALETTE[2].into(),
|
|
border_color: PALETTE[9].into(),
|
|
..default()
|
|
});
|
|
|
|
builder.spawn(NodeBundle {
|
|
style: Style {
|
|
width: Val::Px(384.),
|
|
height: Val::Px(108.),
|
|
..default()
|
|
},
|
|
background_color: PALETTE[3].into(),
|
|
..default()
|
|
});
|
|
|
|
builder.spawn(NodeBundle {
|
|
style: Style {
|
|
width: Val::Px(288.),
|
|
height: Val::Px(108.),
|
|
border: UiRect::left(Val::Px(144.)),
|
|
..default()
|
|
},
|
|
background_color: PALETTE[4].into(),
|
|
border_color: PALETTE[8].into(),
|
|
..default()
|
|
});
|
|
|
|
builder.spawn(NodeBundle {
|
|
style: Style {
|
|
width: Val::Px(288.),
|
|
height: Val::Px(108.),
|
|
border: UiRect::right(Val::Px(144.)),
|
|
..default()
|
|
},
|
|
background_color: PALETTE[5].into(),
|
|
border_color: PALETTE[8].into(),
|
|
..default()
|
|
});
|
|
|
|
builder.spawn(NodeBundle {
|
|
style: Style {
|
|
width: Val::Px(384.),
|
|
height: Val::Px(108.),
|
|
..default()
|
|
},
|
|
background_color: PALETTE[6].into(),
|
|
..default()
|
|
});
|
|
|
|
builder.spawn(NodeBundle {
|
|
style: Style {
|
|
width: Val::Px(192.),
|
|
height: Val::Px(108.),
|
|
border: UiRect::axes(Val::Px(18.), Val::Px(18.)),
|
|
..default()
|
|
},
|
|
background_color: PALETTE[7].into(),
|
|
border_color: PALETTE[9].into(),
|
|
..default()
|
|
});
|
|
});
|
|
}
|