bevy/crates/bevy_render/src/render_graph/schedule.rs
Carter Anderson 73cc20768c remove pathfinder code
its not ready yet so it shouldnt be on master :)
2020-05-12 16:35:49 -07:00

543 lines
18 KiB
Rust

use super::{NodeId, NodeState, RenderGraph, RenderGraphError};
use std::collections::HashMap;
use thiserror::Error;
#[derive(Error, Debug)]
pub enum StagerError {
#[error("Encountered a RenderGraphError")]
RenderGraphError(#[from] RenderGraphError),
}
#[derive(Default, Debug, Eq, PartialEq)]
pub struct Stage {
pub jobs: Vec<OrderedJob>,
}
#[derive(Default, Debug, Eq, PartialEq)]
pub struct OrderedJob {
pub nodes: Vec<NodeId>,
}
#[derive(Default, Debug)]
pub struct StageBorrow<'a> {
pub jobs: Vec<OrderedJobBorrow<'a>>,
}
#[derive(Default, Debug)]
pub struct OrderedJobBorrow<'a> {
pub node_states: Vec<&'a mut NodeState>,
}
#[derive(Clone, Debug, Eq, PartialEq, Ord, PartialOrd)]
struct NodeIndices {
stage: usize,
job: usize,
node: usize,
}
#[derive(Default, Debug)]
pub struct Stages {
stages: Vec<Stage>,
/// a collection of node indices that are used to efficiently borrow render graph nodes
node_indices: HashMap<NodeId, NodeIndices>,
}
impl Stages {
pub fn new(stages: Vec<Stage>) -> Self {
let mut node_indices = HashMap::default();
for (stage_index, stage) in stages.iter().enumerate() {
for (job_index, job) in stage.jobs.iter().enumerate() {
for (node_index, node) in job.nodes.iter().enumerate() {
node_indices.insert(
*node,
NodeIndices {
stage: stage_index,
job: job_index,
node: node_index,
},
);
}
}
}
Stages {
stages,
node_indices,
}
}
pub fn borrow<'a>(&self, render_graph: &'a mut RenderGraph) -> Vec<StageBorrow<'a>> {
// unfortunately borrowing render graph nodes in a specific order takes a little bit of gymnastics
let mut stage_borrows = Vec::with_capacity(self.stages.len());
let mut node_borrows = Vec::new();
for node in render_graph.iter_nodes_mut() {
let indices = self.node_indices.get(&node.id).unwrap();
node_borrows.push((node, indices));
}
node_borrows.sort_by_key(|(_node, indices)| indices.clone());
let mut last_stage = usize::MAX;
let mut last_job = usize::MAX;
for (node, indices) in node_borrows.drain(..) {
if last_stage != indices.stage {
stage_borrows.push(StageBorrow::default());
last_job = usize::MAX;
}
let stage = &mut stage_borrows[indices.stage];
if last_job != indices.job {
stage.jobs.push(OrderedJobBorrow::default());
}
let job = &mut stage.jobs[indices.job];
job.node_states.push(node);
last_stage = indices.stage;
last_job = indices.job;
}
stage_borrows
}
}
/// Produces a collection of `Stages`, which are sets of OrderedJobs that must be run before moving on to the next stage
pub trait RenderGraphStager {
fn get_stages(&mut self, render_graph: &RenderGraph) -> Result<Stages, RenderGraphError>;
}
// TODO: remove this
/// This scheduler ignores dependencies and puts everything in one stage. It shouldn't be used for anything :)
#[derive(Default)]
pub struct LinearStager;
impl RenderGraphStager for LinearStager {
fn get_stages(&mut self, render_graph: &RenderGraph) -> Result<Stages, RenderGraphError> {
let mut stage = Stage::default();
let mut job = OrderedJob::default();
for node in render_graph.iter_nodes() {
job.nodes.push(node.id);
}
stage.jobs.push(job);
Ok(Stages::new(vec![stage]))
}
}
#[derive(Copy, Clone)]
/// Determines the grouping strategy used when constructing graph stages
pub enum JobGrouping {
/// Default to adding the current node to a new job in its assigned stage. This results
/// in a "loose" pack that is easier to parallelize but has more jobs
Loose,
/// Default to adding the current node into the first job in its assigned stage. This results
/// in a "tight" pack that is harder to parallelize but results in fewer jobs
Tight,
}
/// Produces Render Graph stages and jobs in a way that ensures node dependencies are respected.
pub struct DependentNodeStager {
job_grouping: JobGrouping,
}
impl DependentNodeStager {
pub fn loose_grouping() -> Self {
DependentNodeStager {
job_grouping: JobGrouping::Loose,
}
}
pub fn tight_grouping() -> Self {
DependentNodeStager {
job_grouping: JobGrouping::Tight,
}
}
}
impl RenderGraphStager for DependentNodeStager {
fn get_stages<'a>(&mut self, render_graph: &RenderGraph) -> Result<Stages, RenderGraphError> {
// get all nodes without input. this intentionally includes nodes with no outputs
let output_only_nodes = render_graph
.iter_nodes()
.filter(|node| node.input_slots.len() == 0);
let mut stages = vec![Stage::default()];
let mut node_stages = HashMap::new();
for output_only_node in output_only_nodes {
// each "output only" node should start a new job on the first stage
stage_node(
render_graph,
&mut stages,
&mut node_stages,
output_only_node,
self.job_grouping,
);
}
Ok(Stages::new(stages))
}
}
fn stage_node(
graph: &RenderGraph,
stages: &mut Vec<Stage>,
node_stages_and_jobs: &mut HashMap<NodeId, (usize, usize)>,
node: &NodeState,
job_grouping: JobGrouping,
) {
// don't re-visit nodes or visit them before all of their parents have been visited
if node_stages_and_jobs.contains_key(&node.id)
|| node
.edges
.input_edges
.iter()
.find(|e| !node_stages_and_jobs.contains_key(&e.get_output_node()))
.is_some()
{
return;
}
// by default assume we are creating a new job on a new stage
let mut stage_index = 0;
let mut job_index = match job_grouping {
JobGrouping::Tight => Some(0),
JobGrouping::Loose => None,
};
// check to see if the current node has a parent. if so, grab the parent with the highest stage
if let Some((max_parent_stage, max_parent_job)) = node
.edges
.input_edges
.iter()
.map(|e| {
node_stages_and_jobs
.get(&e.get_output_node())
.expect("already checked that parents were visited")
})
.max()
{
// count the number of parents that are in the highest stage
let max_stage_parent_count = node
.edges
.input_edges
.iter()
.filter(|e| {
let (max_stage, _) = node_stages_and_jobs
.get(&e.get_output_node())
.expect("already checked that parents were visited");
max_stage == max_parent_stage
})
.count();
// if the current node has more than one parent on the highest stage (aka requires synchronization), then move it to the next
// stage and start a new job on that stage
if max_stage_parent_count > 1 {
stage_index = max_parent_stage + 1;
} else {
stage_index = *max_parent_stage;
job_index = Some(*max_parent_job);
}
}
if stage_index == stages.len() {
stages.push(Stage::default());
}
let stage = &mut stages[stage_index];
let job_index = job_index.unwrap_or_else(|| stage.jobs.len());
if job_index == stage.jobs.len() {
stage.jobs.push(OrderedJob::default());
}
let job = &mut stage.jobs[job_index];
job.nodes.push(node.id);
node_stages_and_jobs.insert(node.id, (stage_index, job_index));
for (_edge, node) in graph.iter_node_outputs(node.id).unwrap() {
stage_node(graph, stages, node_stages_and_jobs, node, job_grouping);
}
}
#[cfg(test)]
mod tests {
use super::{DependentNodeStager, OrderedJob, RenderGraphStager, Stage};
use crate::{
render_graph::{Node, NodeId, RenderGraph, ResourceSlotInfo, ResourceSlots},
renderer::RenderContext, shader::FieldBindType,
};
use legion::prelude::{Resources, World};
struct TestNode {
inputs: Vec<ResourceSlotInfo>,
outputs: Vec<ResourceSlotInfo>,
}
impl TestNode {
pub fn new(inputs: usize, outputs: usize) -> Self {
TestNode {
inputs: (0..inputs)
.map(|i| ResourceSlotInfo {
name: format!("in_{}", i).into(),
resource_type: FieldBindType::Texture,
})
.collect(),
outputs: (0..outputs)
.map(|i| ResourceSlotInfo {
name: format!("out_{}", i).into(),
resource_type: FieldBindType::Texture,
})
.collect(),
}
}
}
impl Node for TestNode {
fn input(&self) -> &[ResourceSlotInfo] {
&self.inputs
}
fn output(&self) -> &[ResourceSlotInfo] {
&self.outputs
}
fn update(
&mut self,
_: &World,
_: &Resources,
_: &mut dyn RenderContext,
_: &ResourceSlots,
_: &mut ResourceSlots,
) {
}
}
#[test]
fn test_render_graph_dependency_stager_loose() {
let mut graph = RenderGraph::default();
// Setup graph to look like this:
//
// A -> B -> C -> D
// / /
// E F -> G
//
// H -> I -> J
let a_id = graph.add_node_named("A", TestNode::new(0, 1));
let b_id = graph.add_node_named("B", TestNode::new(2, 1));
let c_id = graph.add_node_named("C", TestNode::new(2, 1));
let d_id = graph.add_node_named("D", TestNode::new(1, 0));
let e_id = graph.add_node_named("E", TestNode::new(0, 1));
let f_id = graph.add_node_named("F", TestNode::new(0, 2));
let g_id = graph.add_node_named("G", TestNode::new(1, 0));
let h_id = graph.add_node_named("H", TestNode::new(0, 1));
let i_id = graph.add_node_named("I", TestNode::new(1, 1));
let j_id = graph.add_node_named("J", TestNode::new(1, 0));
graph.add_node_edge("A", "B").unwrap();
graph.add_node_edge("B", "C").unwrap();
graph.add_node_edge("C", "D").unwrap();
graph.add_node_edge("E", "B").unwrap();
graph.add_node_edge("F", "C").unwrap();
graph.add_node_edge("F", "G").unwrap();
graph.add_node_edge("H", "I").unwrap();
graph.add_node_edge("I", "J").unwrap();
let mut stager = DependentNodeStager::loose_grouping();
let mut stages = stager.get_stages(&graph).unwrap();
// Expected Stages:
// (X indicates nodes that are not part of that stage)
// Stage 1
// A -> X -> X -> X
// / /
// E F -> G
//
// H -> I -> J
// Stage 2
// X -> B -> C -> D
// / /
// X X -> X
//
// X -> X -> X
let mut expected_stages = vec![
Stage {
jobs: vec![
OrderedJob {
nodes: vec![f_id, g_id],
},
OrderedJob { nodes: vec![a_id] },
OrderedJob { nodes: vec![e_id] },
OrderedJob {
nodes: vec![h_id, i_id, j_id],
},
],
},
Stage {
jobs: vec![OrderedJob {
nodes: vec![b_id, c_id, d_id],
}],
},
];
// ensure job order lines up within stages (this can vary due to hash maps)
// jobs within a stage are unordered conceptually so this is ok
expected_stages
.iter_mut()
.for_each(|stage| stage.jobs.sort_by_key(|job| job.nodes[0]));
stages
.stages
.iter_mut()
.for_each(|stage| stage.jobs.sort_by_key(|job| job.nodes[0]));
assert_eq!(
stages.stages, expected_stages,
"stages should be loosely grouped"
);
let mut borrowed = stages.borrow(&mut graph);
// ensure job order lines up within stages (this can vary due to hash maps)
// jobs within a stage are unordered conceptually so this is ok
borrowed
.iter_mut()
.for_each(|stage| stage.jobs.sort_by_key(|job| job.node_states[0].id));
assert_eq!(
borrowed.len(),
expected_stages.len(),
"same number of stages"
);
for (stage_index, borrowed_stage) in borrowed.iter().enumerate() {
assert_eq!(
borrowed_stage.jobs.len(),
stages.stages[stage_index].jobs.len(),
"job length matches"
);
for (job_index, borrowed_job) in borrowed_stage.jobs.iter().enumerate() {
assert_eq!(
borrowed_job.node_states.len(),
stages.stages[stage_index].jobs[job_index].nodes.len(),
"node length matches"
);
for (node_index, borrowed_node) in borrowed_job.node_states.iter().enumerate() {
assert_eq!(
borrowed_node.id,
stages.stages[stage_index].jobs[job_index].nodes[node_index]
);
}
}
}
}
#[test]
fn test_render_graph_dependency_stager_tight() {
let mut graph = RenderGraph::default();
// Setup graph to look like this:
//
// A -> B -> C -> D
// / /
// E F -> G
//
// H -> I -> J
let _a_id = graph.add_node_named("A", TestNode::new(0, 1));
let b_id = graph.add_node_named("B", TestNode::new(2, 1));
let c_id = graph.add_node_named("C", TestNode::new(2, 1));
let d_id = graph.add_node_named("D", TestNode::new(1, 0));
let _e_id = graph.add_node_named("E", TestNode::new(0, 1));
let f_id = graph.add_node_named("F", TestNode::new(0, 2));
let g_id = graph.add_node_named("G", TestNode::new(1, 0));
let h_id = graph.add_node_named("H", TestNode::new(0, 1));
let i_id = graph.add_node_named("I", TestNode::new(1, 1));
let j_id = graph.add_node_named("J", TestNode::new(1, 0));
graph.add_node_edge("A", "B").unwrap();
graph.add_node_edge("B", "C").unwrap();
graph.add_node_edge("C", "D").unwrap();
graph.add_node_edge("E", "B").unwrap();
graph.add_node_edge("F", "C").unwrap();
graph.add_node_edge("F", "G").unwrap();
graph.add_node_edge("H", "I").unwrap();
graph.add_node_edge("I", "J").unwrap();
let mut stager = DependentNodeStager::tight_grouping();
let mut stages = stager.get_stages(&graph).unwrap();
// Expected Stages:
// (X indicates nodes that are not part of that stage)
// Stage 1
// A -> X -> X -> X
// / /
// E F -> G
//
// H -> I -> J
// Stage 2
// X -> B -> C -> D
// / /
// X X -> X
//
// X -> X -> X
assert_eq!(stages.stages[0].jobs.len(), 1, "expect exactly 1 job");
let job = &stages.stages[0].jobs[0];
assert_eq!(job.nodes.len(), 7, "expect exactly 7 nodes in the job");
// its hard to test the exact order of this job's nodes because of hashing, so instead we'll test the constraints that must hold true
let index =
|node_id: NodeId| -> usize { job.nodes.iter().position(|id| *id == node_id).unwrap() };
assert!(index(f_id) < index(g_id));
assert!(index(h_id) < index(i_id));
assert!(index(i_id) < index(j_id));
let expected_stage_1 = Stage {
jobs: vec![OrderedJob {
nodes: vec![b_id, c_id, d_id],
}],
};
assert_eq!(stages.stages[1], expected_stage_1,);
let mut borrowed = stages.borrow(&mut graph);
// ensure job order lines up within stages (this can vary due to hash maps)
// jobs within a stage are unordered conceptually so this is ok
stages
.stages
.iter_mut()
.for_each(|stage| stage.jobs.sort_by_key(|job| job.nodes[0]));
borrowed
.iter_mut()
.for_each(|stage| stage.jobs.sort_by_key(|job| job.node_states[0].id));
assert_eq!(borrowed.len(), 2, "same number of stages");
for (stage_index, borrowed_stage) in borrowed.iter().enumerate() {
assert_eq!(
borrowed_stage.jobs.len(),
stages.stages[stage_index].jobs.len(),
"job length matches"
);
for (job_index, borrowed_job) in borrowed_stage.jobs.iter().enumerate() {
assert_eq!(
borrowed_job.node_states.len(),
stages.stages[stage_index].jobs[job_index].nodes.len(),
"node length matches"
);
for (node_index, borrowed_node) in borrowed_job.node_states.iter().enumerate() {
assert_eq!(
borrowed_node.id,
stages.stages[stage_index].jobs[job_index].nodes[node_index]
);
}
}
}
}
}