bevy/crates/bevy_scene
Charles Bournhonesque afff818e5c
Update the Children component of the parent entity when a scene gets deleted (#12710)
# Objective

- A scene usually gets created using the `SceneBundle` or
`DynamicSceneBundle`. This means that the scene's entities get added as
children of the root entity (the entity on which the `SceneBundle` gets
added)
- When the scene gets deleted using the `SceneSpawner`, the scene's
entities are deleted, but the `Children` component of the root entity
doesn't get updated. This means that the hierarchy becomes unsound, with
Children linking to non-existing components.

## Solution

- Update the `despawn_sync` logic to also update the `Children` from any
parents of the scene, if there are any
- Adds a test where a Scene gets despawned and checks for dangling
Children references on the parent. The test fails on `main` but works
here.

## Alternative implementations

- One option could be to add a `parent: Option<Entity>` on the
[InstanceInfo](df15cd7dcc/crates/bevy_scene/src/scene_spawner.rs (L27))
struct that tracks if the SceneInstance was added as a child of a root
entity
2024-03-29 13:13:32 +00:00
..
src Update the Children component of the parent entity when a scene gets deleted (#12710) 2024-03-29 13:13:32 +00:00
Cargo.toml Make feature(doc_auto_cfg) work (#12642) 2024-03-23 02:22:52 +00:00