bevy/examples/3d
François 73174730e4 use the default() method in examples instead of Default::default() (#4952)
# Objective

- Use the `..default()` method in examples instead of `..Default::default()`
2022-06-07 02:16:47 +00:00
..
3d_scene.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
lighting.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
load_gltf.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
msaa.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
orthographic.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
parenting.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
pbr.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
render_to_texture.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
shadow_biases.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
shadow_caster_receiver.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
shapes.rs use the default() method in examples instead of Default::default() (#4952) 2022-06-07 02:16:47 +00:00
spherical_area_lights.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
split_screen.rs Camera Driven Viewports (#4898) 2022-06-05 00:27:49 +00:00
texture.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
transparency_3d.rs use the default() method in examples instead of Default::default() (#4952) 2022-06-07 02:16:47 +00:00
two_passes.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
update_gltf_scene.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
vertex_colors.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
wireframe.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00