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https://github.com/bevyengine/bevy
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015f2c69ca
# Objective Continue improving the user experience of our UI Node API in the direction specified by [Bevy's Next Generation Scene / UI System](https://github.com/bevyengine/bevy/discussions/14437) ## Solution As specified in the document above, merge `Style` fields into `Node`, and move "computed Node fields" into `ComputedNode` (I chose this name over something like `ComputedNodeLayout` because it currently contains more than just layout info. If we want to break this up / rename these concepts, lets do that in a separate PR). `Style` has been removed. This accomplishes a number of goals: ## Ergonomics wins Specifying both `Node` and `Style` is now no longer required for non-default styles Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` ## Conceptual clarity `Style` was never a comprehensive "style sheet". It only defined "core" style properties that all `Nodes` shared. Any "styled property" that couldn't fit that mold had to be in a separate component. A "real" style system would style properties _across_ components (`Node`, `Button`, etc). We have plans to build a true style system (see the doc linked above). By moving the `Style` fields to `Node`, we fully embrace `Node` as the driving concept and remove the "style system" confusion. ## Next Steps * Consider identifying and splitting out "style properties that aren't core to Node". This should not happen for Bevy 0.15. --- ## Migration Guide Move any fields set on `Style` into `Node` and replace all `Style` component usage with `Node`. Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` For any usage of the "computed node properties" that used to live on `Node`, use `ComputedNode` instead: Before: ```rust fn system(nodes: Query<&Node>) { for node in &nodes { let computed_size = node.size(); } } ``` After: ```rust fn system(computed_nodes: Query<&ComputedNode>) { for computed_node in &computed_nodes { let computed_size = computed_node.size(); } } ```
360 lines
12 KiB
Rust
360 lines
12 KiB
Rust
//! Demonstrates how the to use the size constraints to control the size of a UI node.
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use bevy::{color::palettes::css::*, prelude::*};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_event::<ButtonActivatedEvent>()
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.add_systems(Startup, setup)
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.add_systems(Update, (update_buttons, update_radio_buttons_colors))
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.run();
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}
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const ACTIVE_BORDER_COLOR: Color = Color::Srgba(ANTIQUE_WHITE);
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const INACTIVE_BORDER_COLOR: Color = Color::BLACK;
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const ACTIVE_INNER_COLOR: Color = Color::WHITE;
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const INACTIVE_INNER_COLOR: Color = Color::Srgba(NAVY);
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const ACTIVE_TEXT_COLOR: Color = Color::BLACK;
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const HOVERED_TEXT_COLOR: Color = Color::WHITE;
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const UNHOVERED_TEXT_COLOR: Color = Color::srgb(0.5, 0.5, 0.5);
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#[derive(Component)]
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struct Bar;
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#[derive(Copy, Clone, Debug, Component, PartialEq)]
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enum Constraint {
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FlexBasis,
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Width,
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MinWidth,
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MaxWidth,
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}
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#[derive(Copy, Clone, Component)]
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struct ButtonValue(Val);
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#[derive(Event)]
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struct ButtonActivatedEvent(Entity);
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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// ui camera
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commands.spawn(Camera2d);
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let text_font = (
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TextFont {
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font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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font_size: 33.0,
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..Default::default()
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},
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TextColor(Color::srgb(0.9, 0.9, 0.9)),
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);
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commands
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.spawn((
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Node {
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width: Val::Percent(100.0),
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height: Val::Percent(100.0),
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justify_content: JustifyContent::Center,
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align_items: AlignItems::Center,
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..default()
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},
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BackgroundColor(Color::BLACK),
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))
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.with_children(|parent| {
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parent
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.spawn(Node {
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flex_direction: FlexDirection::Column,
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align_items: AlignItems::Center,
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justify_content: JustifyContent::Center,
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..default()
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})
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.with_children(|parent| {
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parent.spawn((
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Text::new("Size Constraints Example"),
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text_font.clone(),
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Node {
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margin: UiRect::bottom(Val::Px(25.)),
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..Default::default()
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},
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));
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spawn_bar(parent);
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parent
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.spawn((
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Node {
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flex_direction: FlexDirection::Column,
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align_items: AlignItems::Stretch,
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padding: UiRect::all(Val::Px(10.)),
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margin: UiRect::top(Val::Px(50.)),
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..default()
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},
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BackgroundColor(YELLOW.into()),
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))
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.with_children(|parent| {
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for constraint in [
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Constraint::MinWidth,
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Constraint::FlexBasis,
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Constraint::Width,
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Constraint::MaxWidth,
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] {
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spawn_button_row(parent, constraint, text_font.clone());
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}
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});
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});
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});
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}
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fn spawn_bar(parent: &mut ChildBuilder) {
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parent
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.spawn((
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Node {
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flex_basis: Val::Percent(100.0),
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align_self: AlignSelf::Stretch,
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padding: UiRect::all(Val::Px(10.)),
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..default()
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},
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BackgroundColor(YELLOW.into()),
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))
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.with_children(|parent| {
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parent
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.spawn((
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Node {
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align_items: AlignItems::Stretch,
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width: Val::Percent(100.),
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height: Val::Px(100.),
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padding: UiRect::all(Val::Px(4.)),
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..default()
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},
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BackgroundColor(Color::BLACK),
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))
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.with_children(|parent| {
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parent.spawn((Node::default(), BackgroundColor(Color::WHITE), Bar));
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});
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});
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}
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fn spawn_button_row(
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parent: &mut ChildBuilder,
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constraint: Constraint,
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text_style: (TextFont, TextColor),
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) {
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let label = match constraint {
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Constraint::FlexBasis => "flex_basis",
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Constraint::Width => "size",
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Constraint::MinWidth => "min_size",
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Constraint::MaxWidth => "max_size",
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};
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parent
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.spawn((
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Node {
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flex_direction: FlexDirection::Column,
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padding: UiRect::all(Val::Px(2.)),
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align_items: AlignItems::Stretch,
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..default()
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},
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BackgroundColor(Color::BLACK),
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))
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.with_children(|parent| {
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parent
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.spawn(Node {
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flex_direction: FlexDirection::Row,
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justify_content: JustifyContent::End,
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padding: UiRect::all(Val::Px(2.)),
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..default()
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})
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.with_children(|parent| {
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// spawn row label
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parent
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.spawn((Node {
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min_width: Val::Px(200.),
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max_width: Val::Px(200.),
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justify_content: JustifyContent::Center,
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align_items: AlignItems::Center,
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..default()
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},))
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.with_child((Text::new(label), text_style.clone()));
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// spawn row buttons
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parent.spawn(Node::default()).with_children(|parent| {
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spawn_button(
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parent,
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constraint,
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ButtonValue(Val::Auto),
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"Auto".to_string(),
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text_style.clone(),
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true,
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);
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for percent in [0., 25., 50., 75., 100., 125.] {
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spawn_button(
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parent,
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constraint,
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ButtonValue(Val::Percent(percent)),
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format!("{percent}%"),
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text_style.clone(),
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false,
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);
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}
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});
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});
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});
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}
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fn spawn_button(
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parent: &mut ChildBuilder,
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constraint: Constraint,
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action: ButtonValue,
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label: String,
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text_style: (TextFont, TextColor),
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active: bool,
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) {
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parent
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.spawn((
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Button,
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Node {
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align_items: AlignItems::Center,
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justify_content: JustifyContent::Center,
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border: UiRect::all(Val::Px(2.)),
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margin: UiRect::horizontal(Val::Px(2.)),
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..Default::default()
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},
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BorderColor(if active {
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ACTIVE_BORDER_COLOR
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} else {
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INACTIVE_BORDER_COLOR
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}),
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constraint,
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action,
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))
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.with_children(|parent| {
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parent
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.spawn((
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Node {
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width: Val::Px(100.),
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justify_content: JustifyContent::Center,
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..default()
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},
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BackgroundColor(if active {
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ACTIVE_INNER_COLOR
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} else {
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INACTIVE_INNER_COLOR
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}),
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))
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.with_child((
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Text::new(label),
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text_style.0,
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TextColor(if active {
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ACTIVE_TEXT_COLOR
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} else {
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UNHOVERED_TEXT_COLOR
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}),
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TextLayout::new_with_justify(JustifyText::Center),
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));
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});
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}
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fn update_buttons(
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mut button_query: Query<
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(Entity, &Interaction, &Constraint, &ButtonValue),
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Changed<Interaction>,
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>,
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mut bar_node: Single<&mut Node, With<Bar>>,
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mut text_query: Query<&mut TextColor>,
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children_query: Query<&Children>,
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mut button_activated_event: EventWriter<ButtonActivatedEvent>,
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) {
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for (button_id, interaction, constraint, value) in button_query.iter_mut() {
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match interaction {
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Interaction::Pressed => {
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button_activated_event.send(ButtonActivatedEvent(button_id));
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match constraint {
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Constraint::FlexBasis => {
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bar_node.flex_basis = value.0;
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}
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Constraint::Width => {
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bar_node.width = value.0;
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}
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Constraint::MinWidth => {
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bar_node.min_width = value.0;
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}
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Constraint::MaxWidth => {
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bar_node.max_width = value.0;
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}
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}
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}
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Interaction::Hovered => {
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if let Ok(children) = children_query.get(button_id) {
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for &child in children {
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if let Ok(grand_children) = children_query.get(child) {
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for &grandchild in grand_children {
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if let Ok(mut text_color) = text_query.get_mut(grandchild) {
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if text_color.0 != ACTIVE_TEXT_COLOR {
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text_color.0 = HOVERED_TEXT_COLOR;
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}
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}
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}
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}
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}
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}
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}
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Interaction::None => {
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if let Ok(children) = children_query.get(button_id) {
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for &child in children {
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if let Ok(grand_children) = children_query.get(child) {
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for &grandchild in grand_children {
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if let Ok(mut text_color) = text_query.get_mut(grandchild) {
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if text_color.0 != ACTIVE_TEXT_COLOR {
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text_color.0 = UNHOVERED_TEXT_COLOR;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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fn update_radio_buttons_colors(
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mut event_reader: EventReader<ButtonActivatedEvent>,
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button_query: Query<(Entity, &Constraint, &Interaction)>,
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mut border_query: Query<&mut BorderColor>,
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mut color_query: Query<&mut BackgroundColor>,
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mut text_query: Query<&mut TextColor>,
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children_query: Query<&Children>,
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) {
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for &ButtonActivatedEvent(button_id) in event_reader.read() {
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let (_, target_constraint, _) = button_query.get(button_id).unwrap();
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for (id, constraint, interaction) in button_query.iter() {
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if target_constraint == constraint {
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let (border_color, inner_color, label_color) = if id == button_id {
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(ACTIVE_BORDER_COLOR, ACTIVE_INNER_COLOR, ACTIVE_TEXT_COLOR)
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} else {
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(
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INACTIVE_BORDER_COLOR,
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INACTIVE_INNER_COLOR,
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if matches!(interaction, Interaction::Hovered) {
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HOVERED_TEXT_COLOR
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} else {
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UNHOVERED_TEXT_COLOR
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},
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)
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};
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border_query.get_mut(id).unwrap().0 = border_color;
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for &child in children_query.get(id).into_iter().flatten() {
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color_query.get_mut(child).unwrap().0 = inner_color;
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for &grandchild in children_query.get(child).into_iter().flatten() {
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if let Ok(mut text_color) = text_query.get_mut(grandchild) {
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text_color.0 = label_color;
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}
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}
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}
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}
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}
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}
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}
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