mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 04:33:37 +00:00
b724a0f586
# Objective - Remove all the `.system()` possible. - Check for remaining missing cases. ## Solution - Remove all `.system()`, fix compile errors - 32 calls to `.system()` remains, mostly internals, the few others should be removed after #2446
26 lines
574 B
Rust
26 lines
574 B
Rust
use bevy::{
|
|
input::{keyboard::KeyCode, Input},
|
|
prelude::*,
|
|
};
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_system(keyboard_input_system)
|
|
.run();
|
|
}
|
|
|
|
/// This system prints 'A' key state
|
|
fn keyboard_input_system(keyboard_input: Res<Input<KeyCode>>) {
|
|
if keyboard_input.pressed(KeyCode::A) {
|
|
info!("'A' currently pressed");
|
|
}
|
|
|
|
if keyboard_input.just_pressed(KeyCode::A) {
|
|
info!("'A' just pressed");
|
|
}
|
|
|
|
if keyboard_input.just_released(KeyCode::A) {
|
|
info!("'A' just released");
|
|
}
|
|
}
|