mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 04:33:37 +00:00
6d6bc2a8b4
This is extracted out of eb8f973646476b4a4926ba644a77e2b3a5772159 and includes some additional changes to remove all references to AppBuilder and fix examples that still used App::build() instead of App::new(). In addition I didn't extract the sub app feature as it isn't ready yet. You can use `git diff --diff-filter=M eb8f973646476b4a4926ba644a77e2b3a5772159` to find all differences in this PR. The `--diff-filtered=M` filters all files added in the original commit but not in this commit away. Co-Authored-By: Carter Anderson <mcanders1@gmail.com>
28 lines
757 B
Rust
28 lines
757 B
Rust
use bevy::prelude::*;
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_startup_system(setup)
|
|
.run();
|
|
}
|
|
|
|
fn setup(
|
|
mut commands: Commands,
|
|
asset_server: Res<AssetServer>,
|
|
mut materials: ResMut<Assets<ColorMaterial>>,
|
|
) {
|
|
let texture_handle = asset_server.load("branding/icon.png");
|
|
commands.spawn_bundle(OrthographicCameraBundle::new_2d());
|
|
commands.spawn_bundle(SpriteBundle {
|
|
material: materials.add(texture_handle.into()),
|
|
sprite: Sprite {
|
|
// Flip the logo to the left
|
|
flip_x: true,
|
|
// And don't flip it upside-down ( the default )
|
|
flip_y: false,
|
|
..Default::default()
|
|
},
|
|
..Default::default()
|
|
});
|
|
}
|