mirror of
https://github.com/bevyengine/bevy
synced 2024-12-20 18:13:10 +00:00
72b2fc9843
Bevy Reflection
68 lines
2 KiB
Rust
68 lines
2 KiB
Rust
pub mod collide_aabb;
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pub mod entity;
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mod color_material;
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mod dynamic_texture_atlas_builder;
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mod rect;
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mod render;
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mod sprite;
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mod texture_atlas;
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mod texture_atlas_builder;
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pub use color_material::*;
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pub use dynamic_texture_atlas_builder::*;
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pub use rect::*;
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pub use render::*;
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pub use sprite::*;
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pub use texture_atlas::*;
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pub use texture_atlas_builder::*;
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pub mod prelude {
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pub use crate::{
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entity::{SpriteBundle, SpriteSheetBundle},
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ColorMaterial, Sprite, SpriteResizeMode, TextureAtlas, TextureAtlasSprite,
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};
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}
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use bevy_app::prelude::*;
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use bevy_asset::{AddAsset, Assets, Handle};
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use bevy_math::Vec2;
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use bevy_reflect::{RegisterTypeBuilder, TypeUuid};
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use bevy_render::{
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mesh::{shape, Mesh},
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render_graph::RenderGraph,
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shader::asset_shader_defs_system,
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};
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use sprite::sprite_system;
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#[derive(Default)]
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pub struct SpritePlugin;
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pub const QUAD_HANDLE: Handle<Mesh> = Handle::weak_from_u64(Mesh::TYPE_UUID, 14240461981130137526);
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impl Plugin for SpritePlugin {
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fn build(&self, app: &mut AppBuilder) {
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app.add_asset::<ColorMaterial>()
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.add_asset::<TextureAtlas>()
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.register_type::<Sprite>()
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.add_system_to_stage(stage::POST_UPDATE, sprite_system)
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.add_system_to_stage(
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stage::POST_UPDATE,
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asset_shader_defs_system::<ColorMaterial>,
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);
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let resources = app.resources_mut();
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let mut render_graph = resources.get_mut::<RenderGraph>().unwrap();
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render_graph.add_sprite_graph(resources);
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let mut meshes = resources.get_mut::<Assets<Mesh>>().unwrap();
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let mut color_materials = resources.get_mut::<Assets<ColorMaterial>>().unwrap();
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color_materials.set_untracked(Handle::<ColorMaterial>::default(), ColorMaterial::default());
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meshes.set_untracked(
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QUAD_HANDLE,
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// Use a flipped quad because the camera is facing "forward" but quads should face backward
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Mesh::from(shape::Quad::new(Vec2::new(1.0, 1.0))),
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)
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}
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}
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