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https://github.com/bevyengine/bevy
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# Objective - Identifiers in docs should be marked up with backticks. ## Solution - Mark up more identifiers in the docs with backticks.
43 lines
1.6 KiB
Rust
43 lines
1.6 KiB
Rust
//! Storage layouts for ECS data.
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//!
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//! This module implements the low-level collections that store data in a [`World`]. These all offer minimal and often
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//! unsafe APIs, and have been made `pub` primarily for debugging and monitoring purposes.
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//!
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//! # Fetching Storages
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//! Each of the below data stores can be fetched via [`Storages`], which can be fetched from a
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//! [`World`] via [`World::storages`]. It exposes a top level container for each class of storage within
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//! ECS:
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//!
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//! - [`Tables`] - columnar contiguous blocks of memory, optimized for fast iteration.
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//! - [`SparseSets`] - sparse `HashMap`-like mappings from entities to components, optimized for random
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//! lookup and regular insertion/removal of components.
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//! - [`Resources`] - singleton storage for the resources in the world
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//!
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//! # Safety
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//! To avoid trivially unsound use of the APIs in this module, it is explicitly impossible to get a mutable
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//! reference to [`Storages`] from [`World`], and none of the types publicly expose a mutable interface.
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//!
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//! [`World`]: crate::world::World
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//! [`World::storages`]: crate::world::World::storages
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mod blob_vec;
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mod resource;
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mod sparse_set;
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mod table;
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pub use resource::*;
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pub use sparse_set::*;
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pub use table::*;
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/// The raw data stores of a [`World`](crate::world::World)
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#[derive(Default)]
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pub struct Storages {
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/// Backing storage for [`SparseSet`] components.
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pub sparse_sets: SparseSets,
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/// Backing storage for [`Table`] components.
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pub tables: Tables,
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/// Backing storage for resources.
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pub resources: Resources<true>,
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/// Backing storage for `!Send` resources.
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pub non_send_resources: Resources<false>,
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}
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