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# Objective - Implement an arc3d API for gizmos - Solves #11536 ## Solution ### `arc_3d` - The current `arc3d` method on gizmos only takes an angle - It draws an "standard arc" by default, this is an arc starting at `Vec3::X`, in the XZ plane, in counter clockwise direction with a normal that is facing up - The "standard arc" can be customized with the usual gizmo builder pattern. This way you'll be able to draw arbitrary arcs ### `short/long_arc_3d_between` - Given `center`, `from`, `to` draws an arc between `from` and `to` --- ## Changelog > This section is optional. If this was a trivial fix, or has no externally-visible impact, you can delete this section. - Added: `Gizmos::arc3d(&mut self, angle)` method - Added: `Gizmos::long_arc_3d_between(&mut self, center, from, to)` method - Added: `Gizmos::short_arc_3d_between(&mut self, center, from, to)` method --- This PR factors out an orthogonal part of another PR as mentioned in [this comment](https://github.com/bevyengine/bevy/pull/11072#issuecomment-1883859573) |
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.. | ||
3d_gizmos.rs | ||
3d_scene.rs | ||
3d_shapes.rs | ||
3d_viewport_to_world.rs | ||
animated_material.rs | ||
anti_aliasing.rs | ||
atmospheric_fog.rs | ||
blend_modes.rs | ||
bloom_3d.rs | ||
deferred_rendering.rs | ||
deterministic.rs | ||
fog.rs | ||
generate_custom_mesh.rs | ||
lighting.rs | ||
lightmaps.rs | ||
lines.rs | ||
load_gltf.rs | ||
orthographic.rs | ||
parallax_mapping.rs | ||
parenting.rs | ||
pbr.rs | ||
reflection_probes.rs | ||
render_to_texture.rs | ||
shadow_biases.rs | ||
shadow_caster_receiver.rs | ||
skybox.rs | ||
spherical_area_lights.rs | ||
split_screen.rs | ||
spotlight.rs | ||
ssao.rs | ||
texture.rs | ||
tonemapping.rs | ||
transmission.rs | ||
transparency_3d.rs | ||
two_passes.rs | ||
update_gltf_scene.rs | ||
vertex_colors.rs | ||
wireframe.rs |