mirror of
https://github.com/bevyengine/bevy
synced 2024-11-13 00:17:27 +00:00
724e69bff4
# Objective - Closes #7323 - Reduce texture blurriness for TAA ## Solution - Add a `MipBias` component and view uniform. - Switch material `textureSample()` calls to `textureSampleBias()`. - Add a `-1.0` bias to TAA. --- ## Changelog - Added `MipBias` camera component, mostly for internal use. --------- Co-authored-by: François <mockersf@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com> |
||
---|---|---|
.. | ||
macros | ||
src | ||
Cargo.toml |