mirror of
https://github.com/bevyengine/bevy
synced 2024-12-25 04:23:08 +00:00
af10aa38aa
# Objective Animating component fields requires too much boilerplate at the moment: ```rust #[derive(Reflect)] struct FontSizeProperty; impl AnimatableProperty for FontSizeProperty { type Component = TextFont; type Property = f32; fn get_mut(component: &mut Self::Component) -> Option<&mut Self::Property> { Some(&mut component.font_size) } } animation_clip.add_curve_to_target( animation_target_id, AnimatableKeyframeCurve::new( [0.0, 0.5, 1.0, 1.5, 2.0, 2.5, 3.0] .into_iter() .zip([24.0, 80.0, 24.0, 80.0, 24.0, 80.0, 24.0]), ) .map(AnimatableCurve::<FontSizeProperty, _>::from_curve) .expect("should be able to build translation curve because we pass in valid samples"), ); ``` ## Solution This adds `AnimatedField` and an `animated_field!` macro, enabling the following: ```rust animation_clip.add_curve_to_target( animation_target_id, AnimatableCurve::new( animated_field!(TextFont::font_size), AnimatableKeyframeCurve::new( [0.0, 0.5, 1.0, 1.5, 2.0, 2.5, 3.0] .into_iter() .zip([24.0, 80.0, 24.0, 80.0, 24.0, 80.0, 24.0]), ) .expect( "should be able to build translation curve because we pass in valid samples", ), ), ); ``` This required reworking the internals a bit, namely stripping out a lot of the `Reflect` usage, as that implementation was fundamentally incompatible with the `AnimatedField` pattern. `Reflect` was being used in this context just to downcast traits. But we can get downcasting behavior without the `Reflect` requirement by implementing `Downcast` for `AnimationCurveEvaluator`. This also reworks "evaluator identity" to support either a (Component / Field) pair, or a TypeId. This allows properties to reuse evaluators, even if they have different accessor methods. The "contract" here is that for a given (Component / Field) pair, the accessor will return the same value. Fields are identified by their Reflect-ed field index. The (TypeId, usize) is prehashed and cached to optimize for lookup speed. This removes the built-in hard-coded TranslationCurve / RotationCurve / ScaleCurve in favor of AnimatableField. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
184 lines
6.8 KiB
Rust
184 lines
6.8 KiB
Rust
//! Create and play an animation defined by code that operates on the [`Transform`] component.
|
|
|
|
use std::f32::consts::PI;
|
|
|
|
use bevy::{
|
|
animation::{animated_field, AnimationTarget, AnimationTargetId},
|
|
prelude::*,
|
|
};
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.insert_resource(AmbientLight {
|
|
color: Color::WHITE,
|
|
brightness: 150.0,
|
|
})
|
|
.add_systems(Startup, setup)
|
|
.run();
|
|
}
|
|
|
|
fn setup(
|
|
mut commands: Commands,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
|
mut animations: ResMut<Assets<AnimationClip>>,
|
|
mut graphs: ResMut<Assets<AnimationGraph>>,
|
|
) {
|
|
// Camera
|
|
commands.spawn((
|
|
Camera3d::default(),
|
|
Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
|
|
));
|
|
|
|
// Light
|
|
commands.spawn((
|
|
PointLight {
|
|
intensity: 500_000.0,
|
|
..default()
|
|
},
|
|
Transform::from_xyz(0.0, 2.5, 0.0),
|
|
));
|
|
|
|
// Let's use the `Name` component to target entities. We can use anything we
|
|
// like, but names are convenient.
|
|
let planet = Name::new("planet");
|
|
let orbit_controller = Name::new("orbit_controller");
|
|
let satellite = Name::new("satellite");
|
|
|
|
// Creating the animation
|
|
let mut animation = AnimationClip::default();
|
|
// A curve can modify a single part of a transform: here, the translation.
|
|
let planet_animation_target_id = AnimationTargetId::from_name(&planet);
|
|
animation.add_curve_to_target(
|
|
planet_animation_target_id,
|
|
AnimatableCurve::new(
|
|
animated_field!(Transform::translation),
|
|
UnevenSampleAutoCurve::new([0.0, 1.0, 2.0, 3.0, 4.0].into_iter().zip([
|
|
Vec3::new(1.0, 0.0, 1.0),
|
|
Vec3::new(-1.0, 0.0, 1.0),
|
|
Vec3::new(-1.0, 0.0, -1.0),
|
|
Vec3::new(1.0, 0.0, -1.0),
|
|
// in case seamless looping is wanted, the last keyframe should
|
|
// be the same as the first one
|
|
Vec3::new(1.0, 0.0, 1.0),
|
|
]))
|
|
.expect("should be able to build translation curve because we pass in valid samples"),
|
|
),
|
|
);
|
|
// Or it can modify the rotation of the transform.
|
|
// To find the entity to modify, the hierarchy will be traversed looking for
|
|
// an entity with the right name at each level.
|
|
let orbit_controller_animation_target_id =
|
|
AnimationTargetId::from_names([planet.clone(), orbit_controller.clone()].iter());
|
|
animation.add_curve_to_target(
|
|
orbit_controller_animation_target_id,
|
|
AnimatableCurve::new(
|
|
animated_field!(Transform::rotation),
|
|
UnevenSampleAutoCurve::new([0.0, 1.0, 2.0, 3.0, 4.0].into_iter().zip([
|
|
Quat::IDENTITY,
|
|
Quat::from_axis_angle(Vec3::Y, PI / 2.),
|
|
Quat::from_axis_angle(Vec3::Y, PI / 2. * 2.),
|
|
Quat::from_axis_angle(Vec3::Y, PI / 2. * 3.),
|
|
Quat::IDENTITY,
|
|
]))
|
|
.expect("Failed to build rotation curve"),
|
|
),
|
|
);
|
|
// If a curve in an animation is shorter than the other, it will not repeat
|
|
// until all other curves are finished. In that case, another animation should
|
|
// be created for each part that would have a different duration / period.
|
|
let satellite_animation_target_id = AnimationTargetId::from_names(
|
|
[planet.clone(), orbit_controller.clone(), satellite.clone()].iter(),
|
|
);
|
|
animation.add_curve_to_target(
|
|
satellite_animation_target_id,
|
|
AnimatableCurve::new(
|
|
animated_field!(Transform::scale),
|
|
UnevenSampleAutoCurve::new(
|
|
[0.0, 0.5, 1.0, 1.5, 2.0, 2.5, 3.0, 3.5, 4.0]
|
|
.into_iter()
|
|
.zip([
|
|
Vec3::splat(0.8),
|
|
Vec3::splat(1.2),
|
|
Vec3::splat(0.8),
|
|
Vec3::splat(1.2),
|
|
Vec3::splat(0.8),
|
|
Vec3::splat(1.2),
|
|
Vec3::splat(0.8),
|
|
Vec3::splat(1.2),
|
|
Vec3::splat(0.8),
|
|
]),
|
|
)
|
|
.expect("Failed to build scale curve"),
|
|
),
|
|
);
|
|
// There can be more than one curve targeting the same entity path.
|
|
animation.add_curve_to_target(
|
|
AnimationTargetId::from_names(
|
|
[planet.clone(), orbit_controller.clone(), satellite.clone()].iter(),
|
|
),
|
|
AnimatableCurve::new(
|
|
animated_field!(Transform::rotation),
|
|
UnevenSampleAutoCurve::new([0.0, 1.0, 2.0, 3.0, 4.0].into_iter().zip([
|
|
Quat::IDENTITY,
|
|
Quat::from_axis_angle(Vec3::Y, PI / 2.),
|
|
Quat::from_axis_angle(Vec3::Y, PI / 2. * 2.),
|
|
Quat::from_axis_angle(Vec3::Y, PI / 2. * 3.),
|
|
Quat::IDENTITY,
|
|
]))
|
|
.expect("should be able to build translation curve because we pass in valid samples"),
|
|
),
|
|
);
|
|
|
|
// Create the animation graph
|
|
let (graph, animation_index) = AnimationGraph::from_clip(animations.add(animation));
|
|
|
|
// Create the animation player, and set it to repeat
|
|
let mut player = AnimationPlayer::default();
|
|
player.play(animation_index).repeat();
|
|
|
|
// Create the scene that will be animated
|
|
// First entity is the planet
|
|
let planet_entity = commands
|
|
.spawn((
|
|
Mesh3d(meshes.add(Sphere::default())),
|
|
MeshMaterial3d(materials.add(Color::srgb(0.8, 0.7, 0.6))),
|
|
// Add the animation graph and player
|
|
planet,
|
|
AnimationGraphHandle(graphs.add(graph)),
|
|
player,
|
|
))
|
|
.id();
|
|
commands
|
|
.entity(planet_entity)
|
|
.insert(AnimationTarget {
|
|
id: planet_animation_target_id,
|
|
player: planet_entity,
|
|
})
|
|
.with_children(|p| {
|
|
// This entity is just used for animation, but doesn't display anything
|
|
p.spawn((
|
|
Transform::default(),
|
|
Visibility::default(),
|
|
orbit_controller,
|
|
AnimationTarget {
|
|
id: orbit_controller_animation_target_id,
|
|
player: planet_entity,
|
|
},
|
|
))
|
|
.with_children(|p| {
|
|
// The satellite, placed at a distance of the planet
|
|
p.spawn((
|
|
Mesh3d(meshes.add(Cuboid::new(0.5, 0.5, 0.5))),
|
|
MeshMaterial3d(materials.add(Color::srgb(0.3, 0.9, 0.3))),
|
|
Transform::from_xyz(1.5, 0.0, 0.0),
|
|
AnimationTarget {
|
|
id: satellite_animation_target_id,
|
|
player: planet_entity,
|
|
},
|
|
satellite,
|
|
));
|
|
});
|
|
});
|
|
}
|