mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 20:53:53 +00:00
166686e0f2
# Objective The name `TextAlignment` is really deceptive and almost every new user gets confused about the differences between aligning text with `TextAlignment`, aligning text with `Style` and aligning text with anchor (when using `Text2d`). ## Solution * Rename `TextAlignment` to `JustifyText`. The associated helper methods are also renamed. * Improve the doc comments for text explaining explicitly how the `JustifyText` component affects the arrangement of text. * Add some extra cases to the `text_debug` example that demonstate the differences between alignment using `JustifyText` and alignment using `Style`. <img width="757" alt="text_debug_2" src="https://github.com/bevyengine/bevy/assets/27962798/9d53e647-93f9-4bc7-8a20-0d9f783304d2"> --- ## Changelog * `TextAlignment` has been renamed to `JustifyText` * `TextBundle::with_text_alignment` has been renamed to `TextBundle::with_text_justify` * `Text::with_alignment` has been renamed to `Text::with_justify` * The `text_alignment` field of `TextMeasureInfo` has been renamed to `justification` ## Migration Guide * `TextAlignment` has been renamed to `JustifyText` * `TextBundle::with_text_alignment` has been renamed to `TextBundle::with_text_justify` * `Text::with_alignment` has been renamed to `Text::with_justify` * The `text_alignment` field of `TextMeasureInfo` has been renamed to `justification`
74 lines
2.4 KiB
Rust
74 lines
2.4 KiB
Rust
//! Text pipeline benchmark.
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//!
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//! Continuously recomputes a large `Text` component with 100 sections.
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use bevy::{
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diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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prelude::*,
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text::{BreakLineOn, Text2dBounds},
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window::{PresentMode, WindowPlugin, WindowResolution},
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};
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fn main() {
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App::new()
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.add_plugins((
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DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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present_mode: PresentMode::AutoNoVsync,
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resolution: WindowResolution::new(1920.0, 1080.0)
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.with_scale_factor_override(1.0),
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..default()
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}),
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..default()
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}),
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FrameTimeDiagnosticsPlugin,
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LogDiagnosticsPlugin::default(),
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))
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.add_systems(Startup, spawn)
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.add_systems(Update, update_text_bounds)
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.run();
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}
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fn spawn(mut commands: Commands, asset_server: Res<AssetServer>) {
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warn!(include_str!("warning_string.txt"));
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commands.spawn(Camera2dBundle::default());
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let sections = (1..=50)
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.flat_map(|i| {
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[
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TextSection {
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value: "text".repeat(i),
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style: TextStyle {
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font: asset_server.load("fonts/FiraMono-Medium.ttf"),
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font_size: (4 + i % 10) as f32,
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color: Color::BLUE,
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},
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},
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TextSection {
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value: "pipeline".repeat(i),
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style: TextStyle {
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font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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font_size: (4 + i % 11) as f32,
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color: Color::YELLOW,
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},
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},
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]
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})
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.collect::<Vec<_>>();
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commands.spawn(Text2dBundle {
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text: Text {
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sections,
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justify: JustifyText::Center,
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linebreak_behavior: BreakLineOn::AnyCharacter,
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},
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..Default::default()
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});
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}
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// changing the bounds of the text will cause a recomputation
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fn update_text_bounds(time: Res<Time>, mut text_bounds_query: Query<&mut Text2dBounds>) {
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let width = (1. + time.elapsed_seconds().sin()) * 600.0;
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for mut text_bounds in text_bounds_query.iter_mut() {
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text_bounds.size.x = width;
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}
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}
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