bevy/examples/2d/2d_gizmos.rs
Mateusz Wachowiak 1f97717a3d
Rename Input to ButtonInput (#10859)
# Objective

- Resolves #10853 

## Solution

- ~~Changed the name of `Input` struct to `PressableInput`.~~
- Changed the name of `Input` struct to `ButtonInput`.

## Migration Guide

- Breaking Change: Users need to rename `Input` to `ButtonInput` in
their projects.
2023-12-06 20:32:34 +00:00

75 lines
2.2 KiB
Rust

//! This example demonstrates Bevy's immediate mode drawing API intended for visual debugging.
use std::f32::consts::PI;
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.add_systems(Update, (system, update_config))
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2dBundle::default());
// text
commands.spawn(TextBundle::from_section(
"Hold 'Left' or 'Right' to change the line width",
TextStyle {
font: asset_server.load("fonts/FiraMono-Medium.ttf"),
font_size: 24.,
color: Color::WHITE,
},
));
}
fn system(mut gizmos: Gizmos, time: Res<Time>) {
let sin = time.elapsed_seconds().sin() * 50.;
gizmos.line_2d(Vec2::Y * -sin, Vec2::splat(-80.), Color::RED);
gizmos.ray_2d(Vec2::Y * sin, Vec2::splat(80.), Color::GREEN);
// Triangle
gizmos.linestrip_gradient_2d([
(Vec2::Y * 300., Color::BLUE),
(Vec2::new(-255., -155.), Color::RED),
(Vec2::new(255., -155.), Color::GREEN),
(Vec2::Y * 300., Color::BLUE),
]);
gizmos.rect_2d(
Vec2::ZERO,
time.elapsed_seconds() / 3.,
Vec2::splat(300.),
Color::BLACK,
);
// The circles have 32 line-segments by default.
gizmos.circle_2d(Vec2::ZERO, 120., Color::BLACK);
// You may want to increase this for larger circles.
gizmos.circle_2d(Vec2::ZERO, 300., Color::NAVY).segments(64);
// Arcs default amount of segments is linearly interpolated between
// 1 and 32, using the arc length as scalar.
gizmos.arc_2d(Vec2::ZERO, sin / 10., PI / 2., 350., Color::ORANGE_RED);
gizmos.arrow_2d(
Vec2::ZERO,
Vec2::from_angle(sin / -10. + PI / 2.) * 50.,
Color::YELLOW,
);
}
fn update_config(
mut config: ResMut<GizmoConfig>,
keyboard: Res<ButtonInput<KeyCode>>,
time: Res<Time>,
) {
if keyboard.pressed(KeyCode::Right) {
config.line_width += 5. * time.delta_seconds();
}
if keyboard.pressed(KeyCode::Left) {
config.line_width -= 5. * time.delta_seconds();
}
}