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# Objective - Some users want to change the default texture usage of the main camera but they are currently hardcoded ## Solution - Add a component that is used to configure the main texture usage field --- ## Changelog Added `CameraMainTextureUsage` Added `CameraMainTextureUsage` to `Camera3dBundle` and `Camera2dBundle` ## Migration Guide Add `main_texture_usages: Default::default()` to your camera bundle. # Notes Inspired by: #6815 |
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.. | ||
blit | ||
bloom | ||
contrast_adaptive_sharpening | ||
core_2d | ||
core_3d | ||
deferred | ||
fullscreen_vertex_shader | ||
fxaa | ||
prepass | ||
skybox | ||
taa | ||
tonemapping | ||
upscaling | ||
lib.rs | ||
msaa_writeback.rs |