bevy/crates/bevy_core_pipeline/src
IceSentry 7125dcb268
Customizable camera main texture usage (#11412)
# Objective

- Some users want to change the default texture usage of the main camera
but they are currently hardcoded

## Solution

- Add a component that is used to configure the main texture usage field

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## Changelog

Added `CameraMainTextureUsage`
Added `CameraMainTextureUsage` to `Camera3dBundle` and `Camera2dBundle`

## Migration Guide

Add `main_texture_usages: Default::default()` to your camera bundle.

# Notes

Inspired by: #6815
2024-01-18 20:33:42 +00:00
..
blit resolve all internal ambiguities (#10411) 2024-01-09 19:08:15 +00:00
bloom Keep track of when a texture is first cleared (#10325) 2023-12-31 00:37:37 +00:00
contrast_adaptive_sharpening Update to wgpu 0.18 (#10266) 2023-12-14 02:45:47 +00:00
core_2d Customizable camera main texture usage (#11412) 2024-01-18 20:33:42 +00:00
core_3d Customizable camera main texture usage (#11412) 2024-01-18 20:33:42 +00:00
deferred Keep track of when a texture is first cleared (#10325) 2023-12-31 00:37:37 +00:00
fullscreen_vertex_shader Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
fxaa Update to wgpu 0.18 (#10266) 2023-12-14 02:45:47 +00:00
prepass Keep track of when a texture is first cleared (#10325) 2023-12-31 00:37:37 +00:00
skybox Exposure settings (adopted) (#11347) 2024-01-16 14:53:21 +00:00
taa Keep track of when a texture is first cleared (#10325) 2023-12-31 00:37:37 +00:00
tonemapping Revert "Implement minimal reflection probes. (#10057)" (#11307) 2024-01-12 20:41:51 +00:00
upscaling Update to wgpu 0.18 (#10266) 2023-12-14 02:45:47 +00:00
lib.rs Keep track of when a texture is first cleared (#10325) 2023-12-31 00:37:37 +00:00
msaa_writeback.rs Keep track of when a texture is first cleared (#10325) 2023-12-31 00:37:37 +00:00