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# Objective This PR fixes a crash when winit is enabled when there is a camera in the world. Part of #3155 ## Solution In this PR, I removed two unwraps and added an example for regression testing.
13 lines
322 B
Rust
13 lines
322 B
Rust
use bevy::prelude::*;
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use bevy::winit::WinitPlugin;
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fn main() {
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App::new()
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.add_plugins_with(DefaultPlugins, |group| group.disable::<WinitPlugin>())
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.add_system(setup_system)
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.run();
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}
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fn setup_system(mut commands: Commands) {
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commands.spawn_bundle(PerspectiveCameraBundle::default());
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}
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