mirror of
https://github.com/bevyengine/bevy
synced 2024-11-26 06:30:19 +00:00
86aaad743b
# Objective `ScheduleRunnerPlugin` was still configured via a resource, meaning users would be able to change the settings while the app is running, but the changes wouldn't have an effect. ## Solution Configure plugin directly --- ## Changelog - Changed: merged `ScheduleRunnerSettings` into `ScheduleRunnerPlugin` ## Migration Guide - instead of inserting the `ScheduleRunnerSettings` resource, configure the `ScheduleRunnerPlugin`
43 lines
1.1 KiB
Rust
43 lines
1.1 KiB
Rust
//! This example only enables a minimal set of plugins required for bevy to run.
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//! You can also completely remove rendering / windowing Plugin code from bevy
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//! by making your import look like this in your Cargo.toml.
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//!
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//! [dependencies]
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//! bevy = { version = "*", default-features = false }
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//! # replace "*" with the most recent version of bevy
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use bevy::{app::ScheduleRunnerPlugin, prelude::*, utils::Duration};
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fn main() {
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// This app runs once
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App::new()
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.add_plugins(MinimalPlugins.set(ScheduleRunnerPlugin::run_once()))
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.add_systems(Update, hello_world_system)
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.run();
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// This app loops forever at 60 fps
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App::new()
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.add_plugins(
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MinimalPlugins.set(ScheduleRunnerPlugin::run_loop(Duration::from_secs_f64(
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1.0 / 60.0,
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))),
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)
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.add_systems(Update, counter)
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.run();
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}
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fn hello_world_system() {
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println!("hello world");
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}
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fn counter(mut state: Local<CounterState>) {
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if state.count % 60 == 0 {
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println!("{}", state.count);
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}
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state.count += 1;
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}
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#[derive(Default)]
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struct CounterState {
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count: u32,
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}
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